View Full Version : Critques for 3d into still img...
MAV4d 04-05-2008, 04:32 AM Hello everyone, im working a series, comping in 3d objects into realworld pictures/film.
Here is a start, any critques would be very welcome.
http://img233.imageshack.us/img233/9820/dsc0133400000rd5.jpg
http://img176.imageshack.us/img176/8207/robotswing200000pw0.jpg
done in maya and Mentalray, all modeling lighting and photography done by my self
no Hdri lighting also, traditional 3point with some images mapped to the lights
Thanks
-Mike
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jeremybirn
04-05-2008, 11:13 AM
First one is pretty good, maybe the shadows could be better defined near the car.
Second one needs to cast the kind of long, clearly defined, blue-green colored shadow that the photographer and swingset cast, and could use a little more fill light or fill-side reflection.
-jeremy
MAV4d
04-05-2008, 03:57 PM
thanks for the replies jeremy, i was wondering where do u think the shadow would be cast in the 2nd photo? i thought the same thing but when i looked for the shadow i couldnt figure out where it should be placed.
also i was wondering if anyone knew where i could get some good stock film for free to do some comping?
thanks again
-Mike
MAV4d
04-05-2008, 10:11 PM
http://img211.imageshack.us/img211/3953/robotswing300000gm5.jpg
heres an updated picture with the brighter fill light, i adjusted some of the specular also.
soulburn3d
04-06-2008, 05:06 PM
I wouldn't add more fill to the right side of the character. The metal rings go pretty black on their right side, and so I'd expect the character to go pretty dark as well.
- Neil
jeremybirn
04-06-2008, 05:21 PM
thanks for the replies jeremy, i was wondering where do u think the shadow would be cast in the 2nd photo? i thought the same thing but when i looked for the shadow i couldnt figure out where it should be placed.
It should start where the feet touch the ground, and run up and right, parallel to all the other shadows. If you're positioning the character to hide the feet because you think that makes it easier to integrate, I'd say go ahead and put him where you can see the contact and it'll be a more valuable excercise. If you want to get fancy, you could have him catch one of those shadows of the swingset, running over part of his body. You'd just need to add a polygon to the scene that cast a matching shadow onto him, and if you matched the shadows from the environment well it might make the comp look more convincing.
Take a look a the direction and color of the fill light too - your character is going gray in the upper right, and the rings get a lot of blue fill there. For reference on the reflections on the shinier parts of him, look at the more polished hook near the top of the image. If your other fill is bounce from the ground, then that should come from a lower angle and look warmer, and as Neil said it shouldn't be too bright.
-jeremy
MAV4d
04-06-2008, 05:29 PM
It should start where the feet touch the ground, and run up and right, parallel to all the other shadows. If you're positioning the character to hide the feet because you think that makes it easier to integrate, I'd say go ahead and put him where you can see the contact and it'll be a more valuable excercise. If you want to get fancy, you could have him catch one of those shadows of the swingset, running over part of his body. You'd just need to add a polygon to the scene that cast a matching shadow onto him, and if you matched the shadows from the environment well it might make the comp look more convincing.
Take a look a the direction and color of the fill light too - your character is going gray in the upper right, and the rings get a lot of blue fill there. For reference on the reflections on the shinier parts of him, look at the more polished hook near the top of the image. If your other fill is bounce from the ground, then that should come from a lower angle and look warmer, and as Neil said it shouldn't be too bright.
-jeremy
ahh thats the thing i just noticed too last night, a friend asked if the robot was on the ring or on the ground, i need to change the robots position. your right about the fill lights i need that atmospheric blue in there also.
thanks for the critques guys, this is helping more than you know
richgkim
04-08-2008, 07:08 AM
good job with the renders......for the car render...i would try to cast some shadows on the car.....since it seems like the trees are casting long shadows in the picture....also yea more defined shadows.....
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