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View Full Version : Rigging : Angle deformers


furcifer2002
05-10-2003, 09:22 PM
hello all. I', new here, and only decided to post out of sheer desperation. I'm just as socially inept online as i am in person.

anyhoo... I'm not a novice with 3d studio max. I've made a few cartoons for school, but i recently ran into a huge block.

Im using 3D studio max R4.2 on a dell laptop. CPU: 1700, RAM: 256 megs. Nvidia Gforce 2 grafics card.


angle deformers. I never had a problem setting up wrists for my cartoon characters (was just a seem between the hand and the forarm) however I ran into some blocks when i decided to make this new character. The main problem is getting the buldge deformers to work.

It seems like they work on the biceps just fine, but when i try and get them to work on the forarm it just doesnt. I select the bone and the verticies that I want, and I add a buldge deformer to them. Then I rotate the bone 90 degrees and edit the latis. When I go to rotate it back, it doesn't transition between the original position and the old, it just stays.

is this making sense?

thank you for your time.

Equinoxx
05-10-2003, 10:52 PM
1st off, Welcome to the 3dsmax section of CG Talk.com

Before you post a question, do a search to find faster answers and keep the forum 'free' of multiple threads asking for the same answer.

Some General info

Read the Posting Guidelines for this sub-forum HERE (http://www.cgtalk.com/showthread.php?s=&threadid=57917)
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thx and enjoy your stay,

Equinoxx

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