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Huggy
04-04-2008, 03:41 PM
Gregor Bös is entered in the "Uplift Universe Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/uplift_universe/view_entries.php?challenger=15163)

Latest Update: Final Image: Fafners Tribute
http://assets.cgsociety.org/challenge/entries/20/15163/15163_1210621611_medium.jpg (http://forums.cgsociety.org/showthread.php?p=5146081#post5146081)

Huggy
04-05-2008, 11:35 AM
http://assets.cgsociety.org/challenge/entries/20/15163/15163_1207391726_medium.jpg (http://assets.cgsociety.org/challenge/entries/20/15163/15163_1207391726_large.jpg)

This is my Pencil sketch for the Challenge. Alien and human Kissing, but ready to stab a dagger in the back of each other.

Huggy
04-06-2008, 04:49 PM
http://assets.cgsociety.org/challenge/entries/20/15163/15163_1207496939_medium.jpg (http://assets.cgsociety.org/challenge/entries/20/15163/15163_1207496939_large.jpg)

The Head of the Human, freshly modeled.

Have to refine some parts, maybe character will be changed later.

yakonusuke
04-07-2008, 05:51 PM
Hey Huggy, die Augenregion und der Mund sind noch nicht so optimal.
Und die Loops am Kinn verlaufen nicht richtig, aber sonst ganz gut. Der Kerl sieht
schonmal nicht wie jeder andere aus. :thumbsup:

Huggy
04-09-2008, 02:18 PM
http://assets.cgsociety.org/challenge/entries/20/15163/15163_1207747132_medium.jpg (http://assets.cgsociety.org/challenge/entries/20/15163/15163_1207747132_large.jpg)

The Human basemodel will, mainly, stay as it is. The details will be added with sculping. I won't model the legs and a detailed back, because i can't really calculate the time i'll be needing with rigging, texturing, sculping and getting into xsi. After the competition i'll surely take the time to complete the human basemodel.

Huggy
04-10-2008, 05:34 PM
http://assets.cgsociety.org/challenge/entries/20/15163/15163_1207845286_medium.jpg (http://assets.cgsociety.org/challenge/entries/20/15163/15163_1207845286_large.jpg)

Not very interesting, the little basemesh for the alien. it will be mainly seen from behind and has to be sculped before i can start texturing.
the material of the alien will be much harder to realize than the model, because i never worked with xsi and it also might become a quite complicated one.

Huggy
04-10-2008, 05:50 PM
http://assets.cgsociety.org/challenge/entries/20/15163/15163_1207846199_medium.jpg (http://assets.cgsociety.org/challenge/entries/20/15163/15163_1207846199_large.jpg)

Just another little coloured sketch. I'm not really happy with it,
but it will work so far... I'll just have to worry about the translucent materials.

SaphireS
04-11-2008, 08:24 AM
Hey, great progress so far!
But I wonder, if everything has to be done in XSI in order to get the licence?
Your modeling was done in Blender right?
I've read the rules, but it never says everything has to be done in XSI does it?:shrug:

Huggy
04-11-2008, 06:23 PM
Hey Phil!
Thank you. The modeling was done in Blender, right, because I entered the competition 3 weeks after the start and I just couln't take the time to start with learning the all the basics again in xsi. I don't think that there has anything to be done in xsi, because it's more a promotional project by Softimage. The main reason to use xsi for rendering are the renderer and the material options. If i won't get it to work, i still can switch back to blender :)

But first i have to learn zbrush... very experiencing challenge ;-)

Huggy
04-14-2008, 03:39 PM
http://assets.cgsociety.org/challenge/entries/20/15163/15163_1208183993_medium.jpg (http://assets.cgsociety.org/challenge/entries/20/15163/15163_1208183993_large.jpg)

The Finished Model of the Dagger.
It took me a bit more time to complete than I expected, and there are still some parts not satisfying.
I know, it doesn't look very futuristic, but I think the expression of violence is morely something ancient, hard to express with clean futuristic designs. The materials will combine both, ancient and futuristic parts (I suppose ;-)).

SaphireS
04-14-2008, 05:06 PM
Looks great so far, rendered in Mental Ray I suppose?

PS: Ich würde nur die Klinge länger machen, sieht nicht sehr gefährlich aus mit der kurzen Klingenlänge.

Huggy
04-14-2008, 05:32 PM
Thank you Phil!

Rendered in Blender, Because I modeled it there and i don't think it's 100% done. You aren't the first who thinks it's rendered in mentalray, but, well, there isn't any shader on the dagger, I haven't even assigned any material to the dagger. It's just the lights.

Sure, you're right, the blade should be longer.

Huggy
04-19-2008, 11:19 PM
http://assets.cgsociety.org/challenge/entries/20/15163/15163_1208643551_medium.jpg (http://assets.cgsociety.org/challenge/entries/20/15163/15163_1208643551_large.jpg)

I struggle with Zbrush. It all didn't work as I hoped. After detailing a bit the alien (not really interesting, maybe I'll do it again.. but time is running out). I had a hard fight with zbrush - transpose caused crashes. Rigging with zspheres caused crashes. So I posed the human, without a rig, in blender, using the modeling tools (Faster than weightpainting and so on...). Of course there are lots of disadvantages. But since time is running out, I just have to move on, so I'll just try to somehow get an image close to the one I have in mind. I'm not really satisfied with the crappy deformations (hands !) and the pose. But it hast to work.

Thanks for checking.

Huggy
04-30-2008, 05:16 PM
http://assets.cgsociety.org/challenge/entries/20/15163/15163_1209572176_medium.jpg (http://assets.cgsociety.org/challenge/entries/20/15163/15163_1209572176_large.jpg)

Still having hardware problems, which threw me back for about a week and still are braking, because I'm afraid of bsods, i happily did the sculping of the human. maybe i'll tweak here and there some parts, because not everything is really fine, but i think it was worth the effort. It counts less than 670 000 Polygons which should mean that there isn't any big trouble with rendering it later. Much harder are the bluescreens. i can't be sure if i can render for longer than a hour without the computer shutting down... have to clear this issue, but time is running out.

Thank you for checking.

Huggy
05-02-2008, 07:46 PM
http://assets.cgsociety.org/challenge/entries/20/15163/15163_1209753966_medium.jpg (http://assets.cgsociety.org/challenge/entries/20/15163/15163_1209753966_large.jpg)

Luckily the transpose tool worked for the alien mesh... so i didnt have to sculpt it again. It also means that the transpose errors are referring to the human basemesh, so maybe there's just been a problem with the loopflow.. dunno.
Due to the Hardware problems I'll return my PC, so i have to nearly finish the whole project in about today and tomorrow.. which means a hell of work, and I really don't know If I'll do it. But gotta try ;-)

Huggy
05-04-2008, 05:41 PM
http://assets.cgsociety.org/challenge/entries/20/15163/15163_1209919302_medium.jpg (http://assets.cgsociety.org/challenge/entries/20/15163/15163_1209919302_large.jpg)

This Statue is made by the hybrid Fafner who was actually the first born human-scylla hybrid in the galaxy. After the first encounter of the human and extraterrestrial race, the relationship was quite stressed, and when the rumour was confirmed that there has been a intimate interracial relationship, riots started. Racists protested and wanted to declare war, but the majority voted for a legalization of the hybrid-relationship. Of course, the Baby Fafner didn't really understand what was happening there and that many people thought of him that he was miscreated. But as he was growing, he became kind of a symbol for the possible peaceful and loving relationship between the races. As his parents were killed by racists during a demonstration for interracial rights, he handled their death with his statue. It shows his hope for the relationship between the human and the Scylla race, but also implies the crookedness of both. They might be just on dropping their weapons, but you can't be sure if they won't start to kill each other. All there is to say is, that you never know.

I wanted to express with this, that you never know your future, even in the future you have another future which is as unpredictable as our future is.


I want to thank everyone who encouraged me to participate in this competition.
A special thanks goes to Hans schwaiger for helping in time of need and Fabian Fricke for the brief introduction into zbrush.

I also credit "blender-materials.org" from where I took a material on which upon I build the final material of the statue.

Banjavor
05-11-2008, 09:38 PM
Hmm I realy like the shape of alien head. Do you know famous scuptor Brancusi?

Huggy
05-12-2008, 08:46 PM
http://assets.cgsociety.org/challenge/entries/20/15163/15163_1210621611_medium.jpg (http://assets.cgsociety.org/challenge/entries/20/15163/15163_1210621611_large.jpg)

This Statue is made by the hybrid Fafner who was actually the first born human-scylla hybrid in the galaxy. After the first encounter of the human and extraterrestrial race, the relationship was quite stressed, and when the rumour was confirmed that there has been a intimate interracial relationship, riots started. Racists protested and wanted to declare war, but the majority voted for a legalization of the hybrid-relationship. Of course, the Baby Fafner didn't really understand what was happening there and that many people thought of him that he was miscreated. But as he was growing, he became kind of a symbol for the possible peaceful and loving relationship between the races. As his parents were killed by racists during a demonstration for interracial rights, he handled their death with his statue. It shows his hope for the relationship between the human and the Scylla race, but also implies the crookedness of both. They might be just on dropping their weapons, but you can't be sure if they won't start to kill each other. All there is to say is, that you never know.

I wanted to express with this, that you never know your future, even in the future you have another future which is as unpredictable as our future is.


I want to thank everyone who encouraged me to participate in this competition.
A special thanks goes to Hans schwaiger for helping in time of need and Fabian Fricke for the brief introduction into zbrush.

I also credit "blender-materials.org" from where I took a material on which upon I build the final material of the statue.

SaphireS
05-12-2008, 09:34 PM
The new background rocks.
The picture looks great as it is, but maybe you can bring the colors of the background to the objects, e.g. as environment map.
Don't know what it will look like, but maybe worth a try.
Of course time plays a role here. ;)

Huggy
05-13-2008, 01:12 PM
@ banjavor: I didn't know him before, but google found some very interesting pictures. Thanks a lot!

@Phil: Well, in fact, it wasn't the time, but the hardware. Actually I did the new background on a mate's pc, cause I had no other way to work on the TIFF.

So far then, thanks for the comments and good luck to all others!

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