Nicool
05-10-2003, 07:23 PM
Hello modelers,
As you know, most of high model for 3d film (shrek, toy story, Monster & Inc. ...) are make of NURBS shapes. Patch modeling is less intuitive than poly modeling. It's different...
I've read the post about topology... But are the conclusions on topology applyable for NURBS? Do we have to follow the muscles orientation? How to set the mains lines of the patches? And is there realy any interest today to use NURBS for a character modeling?
I've found some examples here (http://coldfusion.art.msstate.edu/camenisch/thehumanhead/)
:wavey:
As you know, most of high model for 3d film (shrek, toy story, Monster & Inc. ...) are make of NURBS shapes. Patch modeling is less intuitive than poly modeling. It's different...
I've read the post about topology... But are the conclusions on topology applyable for NURBS? Do we have to follow the muscles orientation? How to set the mains lines of the patches? And is there realy any interest today to use NURBS for a character modeling?
I've found some examples here (http://coldfusion.art.msstate.edu/camenisch/thehumanhead/)
:wavey:
