Forgott3n
04-03-2008, 10:47 PM
Hello,
My multimedia class and I are working on a little animation short. We're are attempting realism and therefore using Mental Ray and the Physical Sun and Sky feature within it.
Maya 2008 is the version we are running.
What is happening is the render globals is default Production quality with Physical Sun and Sky added (default values) and then changing the Multi-Pixel Filtering's Filter from Box to Lanczos. Test rendering stills everything looks normal:
http://img367.imageshack.us/img367/1738/testnormaljt8.png
But upon batch rendering our 690 frames we're faced with blown-up over saturated values. Note that every shader has a HSV node applied to the color value (changing all from 1.0 to 0.454):
http://img216.imageshack.us/img216/1285/testoddhs3.png
Any idea whats going on?
The project folder can be downloaded here: http://www.mediafire.com/?2tld0impogw
Thanks!
My multimedia class and I are working on a little animation short. We're are attempting realism and therefore using Mental Ray and the Physical Sun and Sky feature within it.
Maya 2008 is the version we are running.
What is happening is the render globals is default Production quality with Physical Sun and Sky added (default values) and then changing the Multi-Pixel Filtering's Filter from Box to Lanczos. Test rendering stills everything looks normal:
http://img367.imageshack.us/img367/1738/testnormaljt8.png
But upon batch rendering our 690 frames we're faced with blown-up over saturated values. Note that every shader has a HSV node applied to the color value (changing all from 1.0 to 0.454):
http://img216.imageshack.us/img216/1285/testoddhs3.png
Any idea whats going on?
The project folder can be downloaded here: http://www.mediafire.com/?2tld0impogw
Thanks!
