hanymal
04-03-2008, 04:42 PM
Hello all,
I've just started playing with bodypaint and unwrappping uvws for texture maps. I feel there's a lot of potential to use it but I seem to get very blurred results when I apply the textures. I figure it's because I generate a 2k uv texture map, fill the polygons then texture it in photoshop. Each polygon is only a couple of hundred pixels wide so all my textures are scaled down in photoshop and then scaled back up when I render. Is there any way to get around this issue? If I apply the same texture as a separate file with something like cubic mapping I get crisper results but the textures repeat. So in other words I'm damned if I do and I'm damned if I don't. Has anybody got any tips for making uvw textures or point me in the right direction?
Thanks,
Donal
I've just started playing with bodypaint and unwrappping uvws for texture maps. I feel there's a lot of potential to use it but I seem to get very blurred results when I apply the textures. I figure it's because I generate a 2k uv texture map, fill the polygons then texture it in photoshop. Each polygon is only a couple of hundred pixels wide so all my textures are scaled down in photoshop and then scaled back up when I render. Is there any way to get around this issue? If I apply the same texture as a separate file with something like cubic mapping I get crisper results but the textures repeat. So in other words I'm damned if I do and I'm damned if I don't. Has anybody got any tips for making uvw textures or point me in the right direction?
Thanks,
Donal
