jlpeacock
04-03-2008, 10:14 AM
Hey,
I'm fairly new to Max and this is the first time I've been required to do any kind of photo realistic scene. I have decided to take vray on as my renderer of choice given it reputation with interior scenes. Unfortunately I've had no previous experience with it and I'm finding I'm banging my head against a brick wall :wall: as I keep going round and round in circles following the various contradicting tutorials and tips/tricks.
Skip the intro.. Whats the problem:
For a relatively simple scene I've render times of 15+ hours per frame and simply wondered if individuals maybe able to suggest some adjustments to my current settings.
System:
Duo Quad Q6600 2.4GHz
4GB 800Mhz RAM
1TB RAID 0 Storage
NVIDIA 8800GTX 756MB RAM
Below you can see my "shop scene". Although I've some experience modelling, I'd still count myself as being relatively new to Max. I've often come across very complex scenes with very low polygon counts, so I presume my first problem is the amount of polygons in my scene?
Polygon Count: 1,112,024
Verts: 701,697
http://img88.imageshack.us/img88/5640/maxviewze2.th.jpg (http://img88.imageshack.us/my.php?image=maxviewze2.jpg)
Below are the current render settings I'm using picked and modified from a number of sources:
http://www.aversis.be/tutorials/vray/index.htm
http://www.evermotion.org/tutorials/mich/
http://www.vray.us/vray_tutorials/rendering_vray_interior_tutorial.shtml
Resolution 1191x842 (A3 @ 72dpi)
Saving in a JPEG format
I found that the only way my scene was sufficiently illuminated was through using the light cache as secondary bounce instead of the Quasi-Monti Carlo
http://img84.imageshack.us/img84/5923/rendersettingsbi0.th.jpg (http://img84.imageshack.us/my.php?image=rendersettingsbi0.jpg)
Things such as Vray Caustics etc that I've not included are disabled/in their default state
Now as far as materials go, I've dropped down all the sub division back down to their default 8 after experimenting with them at 50 for glass and chrome. I've also put the max depth back to 5 having experimented with it at 10 for glass (172 Hour Render Estimate).
http://img88.imageshack.us/img88/6493/glassmaterialbj4.th.jpg (http://img88.imageshack.us/my.php?image=glassmaterialbj4.jpg)
Glass table top is a VrayBlendMtl, which uses a glass and a frosted glass material to create the etched logo you can see in the image below (This render also shows an issue I'm having with the glass material not allowing lighting through properly. Ive made sure affect shadow and alpha have been enabled) [unsure why I used a BlendMtl, but think it was because I couldn't use a mix]
http://img142.imageshack.us/img142/7092/92220270jc8.th.jpg (http://img142.imageshack.us/my.php?image=92220270jc8.jpg)
I've used 4 lights:
1x vray spread across the roof enclosed within a hollow box, which shines through a number of light fittings (seen in the first image above).
2x vray lights in the fitting rooms to further illuminate the rooms and cast appropriate shadows.
1x direct light to act as a sun with vray shadows enabled.
http://img100.imageshack.us/img100/8100/directhd7.th.jpg (http://img100.imageshack.us/my.php?image=directhd7.jpg)
I've left their diffuse sub div at their default 120 in the render light settings.
You can see an overview of the shop, which still needs work here:
http://img142.imageshack.us/img142/6743/51235169xk0.th.jpg (http://img142.imageshack.us/my.php?image=51235169xk0.jpg)
If your able to help and would like me to send you over my scene please PM me.
Any help would be greatly greatly! appreciated.
Thanks in advance.
EDIT: Download the scene here: http://download.yousendit.com/F8658B4636CA41D7
I'm fairly new to Max and this is the first time I've been required to do any kind of photo realistic scene. I have decided to take vray on as my renderer of choice given it reputation with interior scenes. Unfortunately I've had no previous experience with it and I'm finding I'm banging my head against a brick wall :wall: as I keep going round and round in circles following the various contradicting tutorials and tips/tricks.
Skip the intro.. Whats the problem:
For a relatively simple scene I've render times of 15+ hours per frame and simply wondered if individuals maybe able to suggest some adjustments to my current settings.
System:
Duo Quad Q6600 2.4GHz
4GB 800Mhz RAM
1TB RAID 0 Storage
NVIDIA 8800GTX 756MB RAM
Below you can see my "shop scene". Although I've some experience modelling, I'd still count myself as being relatively new to Max. I've often come across very complex scenes with very low polygon counts, so I presume my first problem is the amount of polygons in my scene?
Polygon Count: 1,112,024
Verts: 701,697
http://img88.imageshack.us/img88/5640/maxviewze2.th.jpg (http://img88.imageshack.us/my.php?image=maxviewze2.jpg)
Below are the current render settings I'm using picked and modified from a number of sources:
http://www.aversis.be/tutorials/vray/index.htm
http://www.evermotion.org/tutorials/mich/
http://www.vray.us/vray_tutorials/rendering_vray_interior_tutorial.shtml
Resolution 1191x842 (A3 @ 72dpi)
Saving in a JPEG format
I found that the only way my scene was sufficiently illuminated was through using the light cache as secondary bounce instead of the Quasi-Monti Carlo
http://img84.imageshack.us/img84/5923/rendersettingsbi0.th.jpg (http://img84.imageshack.us/my.php?image=rendersettingsbi0.jpg)
Things such as Vray Caustics etc that I've not included are disabled/in their default state
Now as far as materials go, I've dropped down all the sub division back down to their default 8 after experimenting with them at 50 for glass and chrome. I've also put the max depth back to 5 having experimented with it at 10 for glass (172 Hour Render Estimate).
http://img88.imageshack.us/img88/6493/glassmaterialbj4.th.jpg (http://img88.imageshack.us/my.php?image=glassmaterialbj4.jpg)
Glass table top is a VrayBlendMtl, which uses a glass and a frosted glass material to create the etched logo you can see in the image below (This render also shows an issue I'm having with the glass material not allowing lighting through properly. Ive made sure affect shadow and alpha have been enabled) [unsure why I used a BlendMtl, but think it was because I couldn't use a mix]
http://img142.imageshack.us/img142/7092/92220270jc8.th.jpg (http://img142.imageshack.us/my.php?image=92220270jc8.jpg)
I've used 4 lights:
1x vray spread across the roof enclosed within a hollow box, which shines through a number of light fittings (seen in the first image above).
2x vray lights in the fitting rooms to further illuminate the rooms and cast appropriate shadows.
1x direct light to act as a sun with vray shadows enabled.
http://img100.imageshack.us/img100/8100/directhd7.th.jpg (http://img100.imageshack.us/my.php?image=directhd7.jpg)
I've left their diffuse sub div at their default 120 in the render light settings.
You can see an overview of the shop, which still needs work here:
http://img142.imageshack.us/img142/6743/51235169xk0.th.jpg (http://img142.imageshack.us/my.php?image=51235169xk0.jpg)
If your able to help and would like me to send you over my scene please PM me.
Any help would be greatly greatly! appreciated.
Thanks in advance.
EDIT: Download the scene here: http://download.yousendit.com/F8658B4636CA41D7
