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floopyb
04-03-2008, 03:41 AM
Hey Guys,
Im having very annoying problems with pflow and collisions.
I have a pretty simple setup. Particles emitting off a noisemap and selected faces. Gravity, drag wind etc and im also using the same mesh in a UDeflector and trying to get the particles to collide and bounce off. The mesh is pretty huge and had turbosmooth and displacement on it.
The mesh im using was pointcached to begin with, then I ended up trying the skinned mesh, but nothing I do seems to make it collide properly. It will collide for the first 100 frames then stop or just not do it at all!! I have tried using a simple sphere as a deflector and that one seems to work fine, and have also tried changing the integration steps and recording the point cache at 0.2 sample rate.
Im using Max9 and have box1 installed too.
Any ideas?

lo
04-03-2008, 09:26 AM
try, if possible, to use a low-poly version of your mesh as a collision object.

floopyb
04-04-2008, 12:55 AM
Unfortunatly I need all the geom in the colisions.
Are you saying that pflow will just give up on a mesh for collsion if it is too big?

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04-04-2008, 12:55 AM
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