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DSedov
05-10-2003, 09:59 AM
Hello.

This might be a dumb question, but im pretty new to max.

I try to explain it on very simple case.

I create a box, turn it into an editable mesh, then whn I select edges, it doesn't only select 8 edges that built the box, but also dotted edges that define tri-poligons that the box is made of. IS there any chance to "get rid of those" or somehow change default settings, so that MAX wouldn't brake primitives into triangles?

innervision961
05-10-2003, 10:15 AM
not 100% sure on the question, but instead of converting to an editable mesh, try converting to an editable poly, this way you won't see the triangle faces, of the box only the quads

mouj
05-10-2003, 11:48 AM
Howdy !

As innervision961 said, convert your cube to Epoly instead of Emesh, and you'll be able to edit quads : your polygons will be considered as four sided, therefore your cube will only have 16 edges in all, and you won't actually see them "doted" edges.

But keep in mind that it does not mean they're not there anymore ! I know it was not your post's question and might not be in your intentions, but you should read a little about 3d and geometry, you'll learn that any object is always made up of tris, three sided faces, only at times and with geometry like Epoly can they be treated as quads, and it really means that a quad = 2 tris.
That's also why Max breaks up any geometry in tris.

What i mean here is that tris will always be there, but there are ways to "avoid" working directly with them - btw if you're working with Epoly then you'd want to keep your geometry all quads and no visible tris.

hope this can help

mouj

DSedov
05-10-2003, 07:04 PM
THanks alot!


Of cource I know that everything is made out of polys. Actually, not necessary. You can model with nsided polys and they will be triangulated during rendering time. And again, some renders, like prman dont requere triangle lists, and triangle strips as their rendering basis. My background comes from maya, and there, isolation from triangles is really well done.

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