=LuxX=
04-02-2008, 11:51 AM
Hello all,
Im making a hook that comes right form auto cad. I have used polytrans ( what works almost fine ) but since i have the demo version of polytrans evry 5th polygon will be left out. ( not realy a big problem just fill up the holes) But now ik have a small problem.
When i select a vertex of the hook it is merged with the other ones. All vertex are merged with the ones they needed to be merged. but when i smooth the hook there are som sharp lines. the wierd thing is that when i select a vertex on that sharp edge it is still merged with the other one. so when i try to smooth the little sharp edges manualy they still look sharp.
when i use sculpt polygon tool (the smoot option) then the vertexes come lose from echoter. How is this possible?
** when i do an UV check you can see if there are any open holes. ( you can see by the lines on your mess) then i already see that there will be a hole but i cant merge the vertexes on that place cause it says there is just 1 vertex.**
( other small thingy i cant see the collor on my model even when i aplay new ones. has this to do with normals ?)
Im making a hook that comes right form auto cad. I have used polytrans ( what works almost fine ) but since i have the demo version of polytrans evry 5th polygon will be left out. ( not realy a big problem just fill up the holes) But now ik have a small problem.
When i select a vertex of the hook it is merged with the other ones. All vertex are merged with the ones they needed to be merged. but when i smooth the hook there are som sharp lines. the wierd thing is that when i select a vertex on that sharp edge it is still merged with the other one. so when i try to smooth the little sharp edges manualy they still look sharp.
when i use sculpt polygon tool (the smoot option) then the vertexes come lose from echoter. How is this possible?
** when i do an UV check you can see if there are any open holes. ( you can see by the lines on your mess) then i already see that there will be a hole but i cant merge the vertexes on that place cause it says there is just 1 vertex.**
( other small thingy i cant see the collor on my model even when i aplay new ones. has this to do with normals ?)
