MegaManZZ
04-02-2008, 03:15 AM
I've run myself into a little mess.
i have a fully rigged character that i used automatic mapping on. now i wanted to skin the character properly but i want to export the obj into a seperate program to edit the uv's in. how would i now transfer the information of the uv's from the new object onto the rigged object?
I hope i haven't gotten myself into to big of a mess..
i have a fully rigged character that i used automatic mapping on. now i wanted to skin the character properly but i want to export the obj into a seperate program to edit the uv's in. how would i now transfer the information of the uv's from the new object onto the rigged object?
I hope i haven't gotten myself into to big of a mess..
