View Full Version : MotorStorm2
shoey 04-01-2008, 01:49 PM Hi guys,
It's a bit old news now, but here at realtime:uk we worked on the new Motorstorm2 Debut Trailer.
You can catch the trailer here http://www.gametrailers.com/player/31751.html
We were responsible for all of the race footage. All of our bits were rendered in Vray, with vray proxies for the jungles.
http://www.philshoebottom.co.uk/cgtalk/MS2/MS2_Keyframe_01_sm.jpg
http://www.philshoebottom.co.uk/cgtalk/MS2/MS2_Keyframe_02_sm.jpg
http://www.philshoebottom.co.uk/cgtalk/MS2/MS2_Keyframe_05_sm.jpg
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ivanisavich
04-01-2008, 02:06 PM
Wow that was extremely cool!
BColbourn
04-01-2008, 08:08 PM
saw this a little while ago when it was announced, now i know who did the work on it. fantastic job, now if only the game looked that good ;)
shoey
04-03-2008, 08:59 AM
Hi guys,
Thanks for the comments.
I'm trying to get some w.i.p images together to show you, but i'm a bit busy on another job. hopefully i'll have something for you tomorrow.
Production took place over 7 weeks with 6-8 artists.
Really good trailer love the animation and soundtrack. I think the overall look is mint! Kudos to you and the team you've pulled it off nicely!:thumbsup:
skellybobbly
04-03-2008, 10:08 AM
Hi Shoey,
Excellent work on the trailer.
It really does the job in selling what MotorStorm 2 is going to be about.
Be nice to see some WIP shots when you get a chance.
Animatic vids would be nice to see too ;)
Cheers
Jon
skellybobbly
04-03-2008, 10:11 AM
deleted...
shoey
04-03-2008, 12:49 PM
Right then, some extra info :)
All of our shots were rendered in Vray using the sun/sky system and physical cameras for motion blur. The smoke was done using afterburn.
The first racing shot going down the long corridoor of jungle was about 73million polys.
The line of trees and vegitation directly next to the track and the next couple of rows in, are all geometry trees, converted to vray proxy objects. The trees any further back than that are just billboard trees.
The library of trees consists of our own modelled geometry trees and some xfrog trees.
All of the vehicles were hand rigged and animated using techniques developed from doing motorstorm1.
Screenshot (click for high-res)
http://www.philshoebottom.co.uk/cgtalk/MS2/MS2_Shot01_Screen_sm.jpg (http://www.philshoebottom.co.uk/cgtalk/MS2/MS2_Shot01_Screen.jpg)
dbilgili
04-03-2008, 04:31 PM
Perfect animation.
How did you create island and how did you create deformations on cars and environment
And rut , how it created ?
Please share much more information and WIP Screenshots
pixelpickle
04-03-2008, 09:44 PM
Looks Awesome, I expect it to look just like this in game now :P
madm4tt
04-08-2008, 10:57 AM
The vegetation is stunning, my compliments.
How Max 2008 reacts with a load of this proportions?
Did you use a particular plugin for car animations?
Bye
shoey
04-10-2008, 08:03 AM
The vegetation is stunning, my compliments.
How Max 2008 reacts with a load of this proportions?
Did you use a particular plugin for car animations?
Bye
We actually made this in max9, i just opened it up in 2008 to get the screenshot. To be honest max9 coped reasonably well with the geometry, it was rendering it that was the challenge, but vray proxies helped sort that out.
The car animation was all hand rigged and hand animated.
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