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blasphemy3_d
05-10-2003, 01:33 AM
Hi again!

Here is the first render of Dr Vela. A friend of mine and me have been working on it for one month. We have been making some material test, making character setup and choosing a good look for this characters. First time we thought that a cartoon look would works fine but when we tried to render using some GI engine we decided forget the cartoon look. Cartoon was much more quick but it was not problem free anyway. We liked it more this way.

Itīs only a animation test. We only wanted to test the chars and see how the look works so I really hope you comment all you think about it. As animation tes we tried to play with their expressions and bodys.

I have added two links. The small video (7 mb) is only the char animation test and the big one (14 mb) is the animation test+the intro. The intro shows a small test of enviorement so, if your internet connection allows you, I encourage you to see it.

We are now writing the first short for Dr Vela.

As allways, C&C are wellcome!!

Hope you like it.

http://www.3dblasphemy.com/VELA/VELA.jpg
SMALL(7mb) (http://www.3dblasphemy.com/VELA/VELA.avi)
http://www.3dblasphemy.com/VELA/INTRO.jpg
LARGE (http://www.3dblasphemy.com/VELA/VELA_INTRO.avi)

____________________________________________________
3DBlasphemy & Ivan Del Rio

kr3ml
05-10-2003, 09:15 AM
Looks cool! When is the short comming out?

jussing
05-10-2003, 09:41 AM
Looks good - downloading now! ;)

One crit, though, based on the pictures:

It looks like you rendered the elements with premultiplied alpha channels, but your compositing package is not set up to interpret alphas as premultiplied - hence the black edge around the castle... :shrug: But that's just me best-guessing...

Cheers,
- Jonas

jussing
05-10-2003, 10:33 AM
Hah! Just saw it. Super character animation! :thumbsup:

Crits:

- when the clapper goes in front of the camera, the motion is not at all fast enough to match the "woosh", sound effect. Now, this is a super-minor crit, I only bring it up because I think this is a frequent phenomenon in amateur character animation: people are rarely brave enough to move stuff radically, in just a matter of a few frames.

- I still think you have the premultiplied alpha problem in the intro.

- What's with the lightning bolt? It looks like 2 different camera angles faded on top of each other?

- Sound (again, a minor crit, since we're talking about the animation here): another frequent problem in WIPs - too little variation in foley, for instance, it sounds like the Doc only has one footstep sample. Doesn't sound too good. The recent Broc Lee animation - albeit hilarious and greatly animated - had the same problem.

But it looks great! I particularly like the look of the animation test - movement, depth of field, global illumination (?).... nice!

Cheers,
- jonas

raden
05-10-2003, 10:50 AM
Aha 3DBlasphemy I remember his cartoon render months ago.

Yes I can imagine the downs in using cartoon look. While Dr. Vela looks better cartoon style in still, in anim this new look works.

I dl the small one and like it.

For some points I agree with Jussing esp. the clapper bit.

For Dr. Vela characther perhaps you might want to articulate his facial/mouth blend more when his coughing.
For his pets you could make him walk funnier, regarding it has only two legs so he would have a bit of inbalance.

Uhh I wanna see Dr. Vela bites that poor purple pet's ear. Must be hilarious. :bounce:

blasphemy3_d
05-10-2003, 12:18 PM
Hi all and thanks for your comments and crits. I really appreciate.

About the alpha problem you are talking about... It is a full render. I only postpro the fog and things like that. The black edge is a cartoon line. You can see that all the elements in the scene have one. I like how this line draws the shape. Maybe it is too large in the castle.... Sure.


Thanks all

el_mone
05-12-2003, 08:00 AM
Hi everybody,

Thanks at all for your replies.

This is only a test to see how the character set ups and the skinning works and to measure the render times, etc, etc

We are working on the story of the next shoot, much more longer and funny, we wish youīll enjoy this...

About the walk of the Pet I know, for this camera angle it lose some grace, the real animation is not apreciated...


Ivan del Rio

DarkSun
05-12-2003, 08:58 AM
Very nice style and animation.
I would like to see final results asap :bounce:

Morten_Jensen
05-12-2003, 09:53 AM
Looks like its gonna be great :)
Keep it coming.....






Best regards
Morten

grihan
05-12-2003, 10:03 AM
Looks promising! I really like the animation... and the character style...
but I can't be objective...I get amazing always I see an image or video with this style... :)

Keep the good work...I canīt wait to see the final short!

D-D-I
05-12-2003, 02:05 PM
hahaha :applause: very good!

Enrique Gato
05-12-2003, 05:00 PM
Nice job Juanjo!! Excellent look and animation. When are we going to see a full short?

Congratulations, it's promising.

chewaka
05-12-2003, 05:34 PM
Very good work JJ and Stick

A ver ese corto acabao putillas......:airguitar :buttrock: :airguitar

blasphemy3_d
05-12-2003, 10:16 PM
Thanks all for the comment!


We have got line history now!

DrAdamDinosaur
05-13-2003, 01:27 AM
nice peice. My main problem with the test was the noise the dog creature mad when it walked. Its a bouncing noise but the creatuse wasn't bouncing, oh, and it and the resulting kick was far to loud compared to everything else. just after the Dr stands on his first mark and asks "here", I think you should have a little pause while he is pointing to the actual position he should be. I liked the photos at the end, it shows a lot of the relationship between then. I think the dogs eyes could bulge a bit more in some of the photos. Really nice peice, looking forward to seeing the finished product.

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