Jyncus
05-10-2003, 01:48 AM
Alright..
I'm doing a scene with a fairly large wall - and a concrete base..
I've added some dirt/grime, water marks, etc. to the base..but I'm really trying to "break up" the texture with cracks, blotches, whatever in certain areas.
- A rough example in this (http://www.3dtotal.com/team/Tutorials/jjstemple/jjpalamo1_1.asp) tutorial kinda shows what I'm trying to do.
I guess in the tutorial above, the artist is editing the base texture itself..
Err, what I'm wanting to do in my scene, is somehow export the material in it's final position - applied to the object - into photoshop to add detail around specific areas.
Bleh..this is hard for me to explain.
I have this bottom section of a wall -
http://webpages.charter.net/moze/viewport.jpg
The "holes" you see in the concrete are areas where brick shows underneath...
I just want to save the material from that perspective, bring it into PS - and paint some dirt/scratches/cracks around the "holes"... and then reapply it to the wall.
Is that possible?
Err, I've been going through the help reference looking for this kinda stuff..and I think "texture baking" is what I want - but I'm not sure.
I appreciate the help. :)
I'm doing a scene with a fairly large wall - and a concrete base..
I've added some dirt/grime, water marks, etc. to the base..but I'm really trying to "break up" the texture with cracks, blotches, whatever in certain areas.
- A rough example in this (http://www.3dtotal.com/team/Tutorials/jjstemple/jjpalamo1_1.asp) tutorial kinda shows what I'm trying to do.
I guess in the tutorial above, the artist is editing the base texture itself..
Err, what I'm wanting to do in my scene, is somehow export the material in it's final position - applied to the object - into photoshop to add detail around specific areas.
Bleh..this is hard for me to explain.
I have this bottom section of a wall -
http://webpages.charter.net/moze/viewport.jpg
The "holes" you see in the concrete are areas where brick shows underneath...
I just want to save the material from that perspective, bring it into PS - and paint some dirt/scratches/cracks around the "holes"... and then reapply it to the wall.
Is that possible?
Err, I've been going through the help reference looking for this kinda stuff..and I think "texture baking" is what I want - but I'm not sure.
I appreciate the help. :)
