vicnorman
03-31-2008, 11:14 AM
Hello again!
I'm totally new to cloth simulations and need to do rubber text tearing apart. I had some great results in my preliminary tests but now I'm stuck. What looked so great when applied to a simple plane doesn't work so nice when applied to my text poly. The words "tall tale" are meant to stretch like rubber and then snap apart in the middle. The tearing is fine, but during the animation some points start flapping away and/or get stuck in mid-air. It also tears in places where it shouldn't. I've spent the last eight hours with different subdivisions, vertex maps, tris/quads, etc etc.Finally I admit defeat. Can anyone help me solve this ??
Oh and the polygon is a loft nurb-text spline combination made editable, I set the Cap to regular grid and Quads before making editable.
Here's the first frame:
http://www.vicnorman.com/tale1.jpg
And here a few frames in. A bunch of not so good looking deformations...
http://www.vicnorman.com/tale2.jpg
http://www.vicnorman.com/tall2.jpg
Victor
I'm totally new to cloth simulations and need to do rubber text tearing apart. I had some great results in my preliminary tests but now I'm stuck. What looked so great when applied to a simple plane doesn't work so nice when applied to my text poly. The words "tall tale" are meant to stretch like rubber and then snap apart in the middle. The tearing is fine, but during the animation some points start flapping away and/or get stuck in mid-air. It also tears in places where it shouldn't. I've spent the last eight hours with different subdivisions, vertex maps, tris/quads, etc etc.Finally I admit defeat. Can anyone help me solve this ??
Oh and the polygon is a loft nurb-text spline combination made editable, I set the Cap to regular grid and Quads before making editable.
Here's the first frame:
http://www.vicnorman.com/tale1.jpg
And here a few frames in. A bunch of not so good looking deformations...
http://www.vicnorman.com/tale2.jpg
http://www.vicnorman.com/tall2.jpg
Victor
