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View Full Version : surfaceLuminance light linking


leo25
03-31-2008, 04:29 AM
Is it possible to have the surfaceLuminance node only calculate light info from a single light instead of all lights in the scene?

It would be really good if you could connect the light that you want to it and have it ignore the rest.

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03-31-2008, 04:29 AM
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