View Full Version : Binding a new object to skin.
05-09-2003, 04:45 PM
Hi there computer fanatics, I have a little newbie Maya question here. How in gods name do you bind a new object to a already made smooth skin using the relationship editor? I tried selecting all the deformation sets and selecting my new object for deformation but that did not work... Hope you can help!
05-09-2003, 06:39 PM
what exactly are you trying to do ..... there may be an easier way to go about it. If you are trying to add a object to a skeleton that already has a mesh skinned to it just bind the object to the nearest joint.... I'm not sure if answers your question but I'm unsure of what you're trying to achieve.
05-09-2003, 06:52 PM
Ok, the trick was to bind using a selected joint or joints and not the hole skeleton. Thanks for your replie kmp3d! :thumbsup:
01-15-2006, 03:00 AM
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