View Full Version : How can i make xray material?
Kubik 05-09-2003, 03:04 PM Well, i just wanted to know, how can i make a xray... Who can help,write it please. :rolleyes:
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ThirdEye
05-09-2003, 03:17 PM
go into material manager:
file
BhodiNUT volume
BhodiNUT CHEEN
You may also have a try with BANJI in the luminance channel, although it does require REAL volume instead of just a hull. But it's fakable depending on what you trying to x-ray...
:thumbsup:
bobtronic
05-09-2003, 06:28 PM
I created a x-ray material some time ago.
Look for the below links.
sample pic:
http://home.snafu.de/bobtronic/xray/xray.jpg
material:
http://home.snafu.de/bobtronic/xray/xray.c4d
Bob
let me guess....
fresnal in the luminance and transparancy channels?
Kotayus
05-09-2003, 08:17 PM
Perhaps Dark Tree?
http://www.metafex.net/imagehost/xray.jpg
Techno xray material
Kubik
05-09-2003, 08:27 PM
Well thanx but what must i do with Cheen??? I am very bad in this material things...
personally I think bob tronics is pretty good.
maybe if you playwith that a bit.
bobtronic
05-09-2003, 08:58 PM
Originally posted by JIII
personally I think bob tronics is pretty good.
maybe if you play with that a bit.
Hi JIII,
New avatar, eh ? Looks nice.
Bob
thanks I got bored of my old one.
which i called
The little mocca disaster that could.
ThirdEye
05-10-2003, 02:53 AM
Originally posted by Kubik
Well thanx but what must i do with Cheen??? I am very bad in this material things...
What would you do with it? Try cooking it :p Just kidding, cheen is an x-ray material, apply it to your object and hit render, if you need to tweak its parameters use the SLA manual and you're done. ;)
just turn on transparancy and roughness off and it should work just fine.
how ever bobtronics is totally cool too.
Kubik
05-10-2003, 09:39 AM
Thanx guys! I`ve found how to do it! Cool... :beer:
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