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View Full Version : How can i make xray material?


Kubik
05-09-2003, 03:04 PM
Well, i just wanted to know, how can i make a xray... Who can help,write it please. :rolleyes:

ThirdEye
05-09-2003, 03:17 PM
go into material manager:

file
BhodiNUT volume
BhodiNUT CHEEN

Kirl
05-09-2003, 03:26 PM
You may also have a try with BANJI in the luminance channel, although it does require REAL volume instead of just a hull. But it's fakable depending on what you trying to x-ray...

:thumbsup:

bobtronic
05-09-2003, 06:28 PM
I created a x-ray material some time ago.
Look for the below links.

sample pic:
http://home.snafu.de/bobtronic/xray/xray.jpg

material:
http://home.snafu.de/bobtronic/xray/xray.c4d


Bob

JIII
05-09-2003, 08:12 PM
let me guess....

fresnal in the luminance and transparancy channels?

Kotayus
05-09-2003, 08:17 PM
Perhaps Dark Tree?

http://www.metafex.net/imagehost/xray.jpg

Techno xray material

Kubik
05-09-2003, 08:27 PM
Well thanx but what must i do with Cheen??? I am very bad in this material things...

JIII
05-09-2003, 08:54 PM
personally I think bob tronics is pretty good.

maybe if you playwith that a bit.

bobtronic
05-09-2003, 08:58 PM
Originally posted by JIII
personally I think bob tronics is pretty good.
maybe if you play with that a bit.

Hi JIII,

New avatar, eh ? Looks nice.

Bob

JIII
05-10-2003, 01:59 AM
thanks I got bored of my old one.
which i called
The little mocca disaster that could.

ThirdEye
05-10-2003, 02:53 AM
Originally posted by Kubik
Well thanx but what must i do with Cheen??? I am very bad in this material things...


What would you do with it? Try cooking it :p Just kidding, cheen is an x-ray material, apply it to your object and hit render, if you need to tweak its parameters use the SLA manual and you're done. ;)

JIII
05-10-2003, 04:23 AM
just turn on transparancy and roughness off and it should work just fine.

how ever bobtronics is totally cool too.

Kubik
05-10-2003, 09:39 AM
Thanx guys! I`ve found how to do it! Cool... :beer:

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