DannyT
03-28-2008, 10:36 AM
Hi all,
I'm kinda new to 3d so I hope I'm right place for this question.
I'm making a short movie with a guy interacting with a ball which illuminates and I wanted to let the light shining from the ball fall onto the hand. Now just like the use background shader I thought there should be a shader which just renders the light but not the geometry so I can model his hand and position in correctly in Maya.
If someone knows a more efficient way of approaching this to get the same effect or knows a forum where this question is better asked plz let me know.
I added a screenshot, I know it's small but thats because I shot the vid in pal widescreen 16:9.
Thanks
I'm kinda new to 3d so I hope I'm right place for this question.
I'm making a short movie with a guy interacting with a ball which illuminates and I wanted to let the light shining from the ball fall onto the hand. Now just like the use background shader I thought there should be a shader which just renders the light but not the geometry so I can model his hand and position in correctly in Maya.
If someone knows a more efficient way of approaching this to get the same effect or knows a forum where this question is better asked plz let me know.
I added a screenshot, I know it's small but thats because I shot the vid in pal widescreen 16:9.
Thanks
