ininja
03-27-2008, 01:13 PM
I posted what might be a rather vague question on the area forum a while ago, but as that didn’t get any replies I thought I’d try my luck in here with more of a concise question!
Adding a blobmesh to Pflow is all well and good and gives great control over the particles but it’s creating a material for the system that’s so far eluded me.
What I’m aiming for is to have 3 colours of blobs which merge thus blending the colours, the only way I’ve found so far is to use a single blobmesh as adding others to the system means they don’t interact with each other, adding a materialbyelement modifier means that I can give the blobs some variety in colour but this doesn’t mix the coloures and seems to be a bit unpredictable (i.e. blobs can change colour).
I’m reasonably sure that it can still be done in max but the type of shader needed has been out of my grasp. I’ve attached a pic to illustrate the idea!
Matt
http://img258.imageshack.us/img258/7144/blobswi8.jpg
Adding a blobmesh to Pflow is all well and good and gives great control over the particles but it’s creating a material for the system that’s so far eluded me.
What I’m aiming for is to have 3 colours of blobs which merge thus blending the colours, the only way I’ve found so far is to use a single blobmesh as adding others to the system means they don’t interact with each other, adding a materialbyelement modifier means that I can give the blobs some variety in colour but this doesn’t mix the coloures and seems to be a bit unpredictable (i.e. blobs can change colour).
I’m reasonably sure that it can still be done in max but the type of shader needed has been out of my grasp. I’ve attached a pic to illustrate the idea!
Matt
http://img258.imageshack.us/img258/7144/blobswi8.jpg
