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View Full Version : Bobo's chunks script _ how to keep UVs on chunks?


Ni2ko
03-26-2008, 11:42 AM
Hello all !

I'm using this wonderfull script by Borislav Petrov called Custom chunks. ( can be found here http://www.scriptspot.com/bobo/ )

The problem that I have is this script seem to not take in account the mapping of the targeted geometry. I guess one simple command line added to the script should fix this but I haven't much knowledge in scripting. So here is my wish.

Could someone help me finding a way to keep those uvw coordonates once targeted objects are converted to particles ? If it is possible ...

Thanks a lot :)

Ni2ko
03-26-2008, 11:52 AM
Woops, I'm sorry, don't take this post in account. This script does keep mapping of targeted geometry. I just had the wrong map slot applied to my pflow mapping !

Anyway, this script just rocks !

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03-26-2008, 11:52 AM
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