View Full Version : Seven Years of Bad Luck
govinda 03-25-2008, 10:37 PM I've broken the Mirror Tool!
Anyone know why my banister won't mirror? My null is centered dead-between the two sets of descending iron balustrades. The balustrades mirror, but not the banister.
Is the mirror tool intended to work this way?
The Mirror Tool seems so promising--a tool that doesn't bake your parametrics as happens when you use a Symmetry and convert it, and doesn't require you to scale by -1 and maybe throw things off in relation to each other.
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Cactus Dan
03-25-2008, 11:51 PM
Howdy,
How did you make the banister? Is it a SweepNURBS?
Adios,
Cactus Dan
govinda
03-26-2008, 12:08 AM
It's purely polygonal. I would have asked the same thing. :)
tcastudios
03-26-2008, 01:20 AM
Hm... to me it seems as everything incl Parametric splines does mirror,
-but- Splines with vertexes does -not- mirror.......
Using all objects under a Null and "Local YZ", Origin "Selected" and Axis "Mirror Z".
Cheers
Lennart
fluffouille
03-26-2008, 01:22 AM
Try to set the "axis" option to HPB (and something else if this doesn't solve your issue). It might be linked to different axis orientation or something similar.
govinda
03-26-2008, 02:22 AM
Thanks guys, but nope and nope. Here's the file: Mirror Me (http://www.planetsandvegetables.com/cgtalk/mirror_prob.c4d.zip).
JTalbotski
03-26-2008, 02:48 AM
You have a whole lot of sweepnurbs in there. Once it's made into geometry and connected it mirrors fine.
edit: added "and connected"
3DKiwi
03-26-2008, 03:14 AM
Just a matter of moving the axis. Here's what I get.
3DKiwi
govinda
03-26-2008, 04:32 AM
You have a whole lot of sweepnurbs in there...
The strange thing is that it's the polygon object that isn't mirroring, while the Sweeps mirror fine. I converted all the parametrics, and still the object called 'Banister_bakd chamfermaker' doesn't mirror properly. (Edit, anyway, converting and connecting is exactly what I don't want to do...the Symmetry Object offers this functionality much faster. The idea is to mirror while keeping things parametric.) :)
Just a matter of moving the axis. Here's what I get.
That's cheating! :D You used the Symmetry Object. (By the way, I see that you're doing tutorials in 3DWorld Magazine, Kiwi, very cool.)
My ulterior motive was to explore the usefulness of this tool outside a CA / IK Rig setting, if it is indeed useful, because it seems to promise so much. But to be honest, even trying to use it to mirror a rigged limb on a character (the intended use?) a few weeks ago, neither I nor a coworker could figure it out, and he's smarter than me. I'm sure I just don't understand the options as presented in the manual.
bobtronic
03-26-2008, 05:47 AM
sorry but the character mirror tool does not mirror geometry. it only mirrors the object axis.
cheers,
Matthias
govinda
03-26-2008, 05:52 AM
That's that then. :sad:
MetaMen33
03-26-2008, 10:44 AM
maybe i didnt understand what problem you have but try attached file ;)
govinda
03-26-2008, 04:08 PM
:) There's that Symmetry Object again...
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