View Full Version : Particle clouds fade out...
theKal 03-25-2008, 02:03 PM Is that so difficult whiout being a Mel know-it-all ?
I'm just want my cloud to fade out after a few second by setting a animated Ramp (with 1 color) in OpacityPP => White to Black
and nothing happen...
Is it because I get a cold this week end that i missing something or anything else ?:D
thanks guys
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Hi ,
With , the particleShape cloud , you must use a particleCloud material , and if you want use the opacityPP , you need to plug a particleSamplerInfo in the lifeTransparency of your shader ! ;) ( and of courses check that your particles are not in life forever)
And it works .. ^^
or you can directly plug a ramp in the lifeTransparency , and you will see , maya will plug a particleSamplerInfo who will drive your ramp along particles lifespan .
Hope it helps
++
Jerome
theKal
03-25-2008, 03:29 PM
yeaah, looks like something like that works :D
still... new issues.
http://img510.imageshack.us/img510/5338/residuon2.jpg
after all the particles dies... there are some blobby-what-the-hell-things showing up ... =D
It's not the first time that a saw this... and again... I don't know where these come from.
btw... I've been working whit maya dynamics since fiou... 3 weeks:twisted:
:curious: !!!
Perhaps you can remake your scene , or check if you have only one particleShape in your scene !
But i never seen thing like that, so ......
theKal
03-25-2008, 03:48 PM
gnnnn, well well... thanks anyway, if a found out i'll keep you in touch...
( Ho :D Corine Bouckeart give you.. eeer :D Bonjours de Corine ( de l'ecole! ca fait looooooooooongtemps :p, nihahahahaha)
hehe no prob ! ^^
Passe lui le bonjour aussi ! :)
Effectivement ca fais longtemps !
++
Jerome
theKal
03-28-2008, 02:52 PM
got it !
I found why I got these blooby things...
It's the Lambert 1 whitch auto apply himself on the particules and create the artifact...
simply put the full transparancy on, and nothing is left ^^
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