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View Full Version : Eve, LEPILLER Cedric (3D)


pitiwazou
03-25-2008, 08:42 AM
http://features.cgsociety.org/gallerycrits/13283/13283_1206434530_medium.jpg

Title: Eve
Name: LEPILLER Cedric
Country: France
Software: 3ds max, Maya, Photoshop, VRay, ZBrush

I wanted create a beautifull women with a cute smile.
I have two versions of this women, I'll finish the second as soon as possible.

Created in Maya for the base mesh, Mudbox for the sculpting, Zbrush for the normals maps, Max and Vray for the render.

moonangel
03-25-2008, 01:28 PM
the modeling and texturing seems to be very good, but the render sucks ist all. It looks like rough plastic, not like skin. Change the reflektivity of the skin shader.
And the face is lit to bright on the left(imageside)... it looks strange, thats a weird lighting model.

tiberiandusk
03-25-2008, 02:52 PM
i agree. the model is very good but the lighting washes it out too much and the skin shader needs some work. a little more tweaking and it will be perfect. good job.

Bryan Y
03-25-2008, 04:47 PM
I think the lighting has a nice effect. Not all renders need to be lit with the exact same exposure level, light level and not all models need bronzed skin.

I wouldn't change a thing, except for softening the subsurface scattter, adding a little bit more varaince and roughness to the skin (pores and such), some very faint freckles, and I'd fix the texturing on the lower lip.

Schokoladenmann2p3
03-25-2008, 09:43 PM
lovely expression ! :) i like it a lot .
but if you looking for a realistic result , this is not , they have point out the problem :shrug:.
but i like the expression ! just like it ..!

coffee-turtle
03-25-2008, 10:12 PM
You did a really good job with her eyes especially, and hair and smile.

Does your second image have more of her face?

TCPortfolio
03-26-2008, 01:27 AM
I agree with Brian Y; you were probably going for that lighting effect. The only thing I might do is add a little more bump mapping to the face and make the skin look a little "less perfect" if you know what I mean. Maybe some small wrinkles, different size pores (bigger on & around the nose). But maybe that's not what you want. I definately don't think for a second that the render sucks! The hair is very high resolution, and very nicely done. If you don't mind my asking, how did you do the hair? It looks awesome; and the eyes also, very nice. Great render, and portrait of a nice face. 4 stars from me.

Lacrevette
03-26-2008, 05:47 AM
Tu les mérites ces 4*, même si je préférais de loin tes essais sous mentalray. T'as éléminé tout ton travail sur la modé et l'expression avec cet éclairage. Même si t'as voulu aller vers cette optique :)

4stars fro me, I just prefered another rendering test that I hope to see here soon ^^

Keep it up Cedric.

pitiwazou
03-26-2008, 08:03 AM
Thx for your comments !

I'm agree, it's not perfect, I have somes jobs I want to finish and I like this one like that.
I'll finish the other render in mental ray on Maya as soon as possible, less realistic, but very different !

M-Kiwi-Blanc-Jaune
03-26-2008, 08:48 AM
Hi guys.

For me it IS perfect.
The purpose in this image is obviously not realism but expression.
I'm a lot more impressed by such a living expression than by the bestest photorealistic rendering. For me this woman is living, has feelings and thoughts. It is much harder to depict in a CG image than cold fixed photorealism.
Very good job Cedric. Five stars deserved.

MKBJ.

farmaja
03-26-2008, 12:25 PM
very good

vraiment très jolie

fernando749845
03-26-2008, 05:23 PM
Well, I think you could do a lot better with Vray subsurface scattering. Indeed it looks like plastic. And the hair has that typical "3d hair" look, meaning that it looks like some synthetic fibre.

2 stars for me...

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