View Full Version : Working with a Curve tool
Keymaker 05-08-2003, 06:30 PM Hi men, i'm new (new in forum, new in maya). :)
(sorry for my bad english, but i'm italian)
I want to buit this tire (http://www.club4ag.com/faq%20and%20tech_pages/wheels/dori.jpg) with a nurb curves, but i can't made my "top" curve for Loft.
Can anybody explane me for can i do it or post some tutorial page?
Thank u very much
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wgreenlee1
05-08-2003, 06:49 PM
I think for the main part of the rim you would want to lathe or maya call it Revolve your profile curve...
Here I did it with two but you would use one to make profile...then revolve it in the main shape....of the rim...
As for the other stuff ..the details inside the rim it a matter of building those "X"s...
I havent seen a tutorial on rims like this but will post it here if I run across one.
BTW: your english is fine.:thumbsup:
wgreenlee1
05-08-2003, 07:06 PM
LOL!
Funny you make square spokes with spheres...
Well anyhoo.....from here its a matter of detail.....
Keymaker
05-08-2003, 07:18 PM
Hi, thank u for your help. ;)
I have no problem with the outside part of tire (revolve is very simple&powerfull to use:drool: ), but with an inside.
Look, this is a poligon version that i make few days ago
Keymaker
05-08-2003, 07:20 PM
Well, I want to do it with a nurbs, but first I need one curve for lofting.
Look, there are few other screen of original tire. :)
http://www.importspeedsouth.com/JimmyAE86/DSC02889.jpg
http://www.importspeedsouth.com/JimmyAE86/DSC02894.jpg
wgreenlee1
05-08-2003, 07:23 PM
Oh...so you want to make that last picture,you want to make that outta NURBS?
Hmmm...well I dont know...
I'm not sure I understand...why not just use the poly model there?
I dont think lofting up is the way to go...then youre only going to have two sides...
I would shape a circle curve into a square and then loft it sideways from the rim to the hub several times...into the pattern like you want...
Keymaker
05-08-2003, 07:33 PM
Well, poly is not very frendly for this model. :hmm:
For example, how can i do this fillets (i think it must be called fillets).
wgreenlee1
05-08-2003, 07:35 PM
Now here something like it..
But of course your curve would have to be more detailed....
Hmmmm....
wgreenlee1
05-08-2003, 07:37 PM
Yes I saw those....
You might have to birail some curves.... to get that profile...
Hmmmm...
wgreenlee1
05-08-2003, 07:46 PM
Hmmmm I'm getting closer..
Now this is still lofting....
Basically duplicating the curves...
Of course you would add more detail.....
Keymaker
05-08-2003, 08:09 PM
Azz, thank u again. :)
Tomorrow i'll try to do it, then i'll show you it. ;)
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