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Inferno_SPK
05-08-2003, 05:17 PM
OK I just started modelling something with NURBS and I created the outline/duplicated/duplicated and then added a surface... but that just makes an out line with a surface on the edge that is as wide as my object, but how do I fill in from the top of the object to the bottom with a surface?
Please help, if you understand my problem if not ask me for a better description. Thank you

wgreenlee1
05-08-2003, 05:29 PM
Surfaces>Planer >options

Inferno_SPK
05-08-2003, 05:30 PM
Will not work that is why this is wierd, that was my first idea...

wgreenlee1
05-08-2003, 05:33 PM
Give us screenie....

Inferno_SPK
05-08-2003, 05:44 PM
I am an idiot, but just came to maya PLE from lightwave so its a little change...

wgreenlee1
05-08-2003, 05:51 PM
Well...I dont know...
Too small for me to see.....1600x1200here...
But for one thing I think youre going about this in the wrong manner...
Things like the gastank you can make from spheres or lofting...
Same with other things to...
If you are trying to patch that big giant area what are you gonna do after?
I would try thing with NURBS primatives first...like that rooster in my avatar......
Just work with smaller parts first....trying to part it up to a full model...

Inferno_SPK
05-08-2003, 05:55 PM
I figured i would have to redo that, true i couldnt do anything with a huge plane..... oh well will use primitives and get better results, was trying to make a quickie low poly model for something but will take time instead lol
thanks again

wgreenlee1
05-08-2003, 06:06 PM
You need to study your bi-rail tools and stitching and all the NURBS stuff
CHeck this out.... a few minutes no referance and its still adjustable through the control vertices.....
Start with something small to help you learn your tools....:thumbsup:

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