View Full Version : Female nude(Another One)
Lordrych 05-08-2003, 05:06 PM Ok guys i am have been working on this for awhile but i am trying to go for an athletic women.................There is more to come, this so far has taken 6 hours.....................
http://www.omissbrown.com/baron/snipe%20copy.gif
I have also been working on a human skin shader for 3d max, this is under real light without the luma server from brazil, i think it is comming along ok please tell me what you think
http://www.omissbrown.com/baron/Zarin/snipenew.gif
http://www.omissbrown.com/baron/Zarin/snipenewback.gif
Rych
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mwkmn
05-08-2003, 11:22 PM
The only problem I can point out is that the arms are too thin and long...
Cool model! :)
Lordrych
05-10-2003, 01:02 PM
here is a little update for you guys...........
http://www.omissbrown.com/baron/Zarin/snipe3.gif
Rych
Little_Devil
05-10-2003, 01:23 PM
nice modell, but I don't like her box ass ... way too square
in my opinion. and *ehm*...... did u model her *ehhhh*
sweetest place ? On the Backview picture you can catch a
glimpse of something .....
Elliotjnewman
05-10-2003, 02:21 PM
This is looking really good. The muscle structure is very impressive - lets hope this isnt lost when you rig it and pose it!
I would agree that her butt needs work - its far too boxy at the moment, her clothes are coming along nicely. The arms do need to be shortened slightly too.
Keep going, this is looking nice!
Ell.
Lordrych
05-10-2003, 09:07 PM
Thank for the replies, i am vigoursly working on the butt :thumbsup: I didnt' realize how much of a pain it would be. I was also suprised at how easily i modeled the rest, but that could of been begginners luck................:scream:
rych
yea buts are a pain in the ass :D
the knies look a bit off and the shoulderblades should be larger
nice work so far
Elliotjnewman
05-11-2003, 10:08 AM
It might be the flow of the polys around the butt that are making things difficult. Try deleting them and re-extruding out, this can sometimes help. if u post a wire of the butt then I can check it out...
Ell.
lordmachuca
05-11-2003, 10:19 AM
the nipples are too high
Lordrych
05-11-2003, 12:40 PM
here is the wired like requested...................
http://www.omissbrown.com/baron/Screen01.GIF
http://www.omissbrown.com/baron/Zarin/Frontal.gif
Elliotjnewman
05-11-2003, 12:57 PM
Ok, its still quite hard to tell but here are some things I would take a look at...
I have circled two areas at the top of the buttox which show how you have used triangles , I think you should have quads here and reduce down to tri's further up the back - poly smooth should work better that way. Also the circled part at the bottom shows bad geometry (I think from what I can see) It looks like there is a poly with 5 sides below, which will cause that part to look square, split that 5 sided poly so its a quad and you should be ok...
Ell.
Lordrych
05-11-2003, 01:04 PM
you forgot the image :eek:
Rych
by the way I love your women you did that you use as your avatar....................reminded me of the sims
Lordrych
05-13-2003, 02:16 PM
Ok guys, and girls here is a little update on the butt issue.........lol
http://www.omissbrown.com/baron/Zarin/newass.gif
here is another update worked on the dress
Lordrych
05-13-2003, 04:09 PM
Worked on the dress here is the update
http://www.omissbrown.com/baron/Zarin/newdress.gif
Why in hell are you modeling with editable mesh ? There are so many tools in editable poly that would make your life so much easier. You really should give it a try. I don't think you'll want to work with editable mesh ever again.
Try to work with rings and loops to ensure that your topology is clean and that you only have quads.
I would finish modeling the whole naked body before I start modeling clothes, especially since the skirt is so tight. The back of the thighs and knees still look very boxy but other than that it's coming along very nicely.
xynaria
05-13-2003, 07:29 PM
Can't be arsed to wait for the image to load .. using a bmp on the web!!! Que? Some of us are still on 56k. :)
Elliotjnewman
05-13-2003, 07:45 PM
yeah, compress with jpegs - you will get more responses that way, takes far too long on narrowband.
Its coming on really nicely, Im really looking forward to updates, it still needs tweeks and the butt still needs a little work.
Keep going!!!
Lordrych
05-13-2003, 07:50 PM
Thanks Jed i will switch over, see if it is better, hehe thanks and i am working hard to make it better, I will work on the back of the legs more posts comming.............
Rych
Lordrych
05-14-2003, 03:11 PM
ok guys i only had a little time to work on this today, here is what i did so far. I added the sash tommorow i will have her head and start to finish detailing the body and hands.
http://www.omissbrown.com/baron/Zarin/zarin.gif
Rych
Elliotjnewman
05-14-2003, 03:30 PM
Sweet. Looking forward to the head...
Dichotomy
05-14-2003, 03:50 PM
This is one of the better female models I've seen in a long time
You might check out the length of the fingers... can't really see them from the angles you've shown, but they look a little stubby for the figure that you're modeling.
?? How are you modeling the clothes ?? just polys?
Lordrych
05-14-2003, 05:06 PM
yeah, patch actually...................don't like? the knot was a pain in the crotch but i find it looks really good.
Rych
JonasNoell
05-14-2003, 06:29 PM
Thats very very nice, where did you get your blueprints from? I really like the shape of the body and the arms, looks real and detailled to me ;)
Lordrych
05-14-2003, 06:31 PM
ACtually it is from several pics.........i started out with a personal drawing then used various other pics for the arms and muscle details
Elliotjnewman
05-15-2003, 02:02 PM
Updates!! Oh and more wires please...
Ell
James Bonner
05-15-2003, 07:51 PM
Good looking model. My only comments come from the traditional clay sculpture side of things. Over the years I learned that the most important thing is to put that illusion of weight into the sculpture. Someone earlier has commented that the nipples were to high. The root of the problem is that her breasts, butt, legs etc all look like she was sculpted in zero-gravity. It's one of those things you get looking at old paintings and sculptures more than anything else. Like I said, otherwise great job!
jim:buttrock:
Elliotjnewman
05-15-2003, 09:46 PM
James Bonner - perhaps you could elaborate more on your theory of 'weight' being modelled, explain how Lordrych can tweek his model to accomodate this technique? Personally, imo, modelling in weight would mean to use a force (gravity) - but, the direction of the force would change in animation, so I'm not sure how this can be implemented...
Ell.
Lordrych
05-15-2003, 10:54 PM
Yes i agree the theory of weight seems pretty much wrong considering you use it for animation purposes more than you would actually modelling. Do you mean to make thing saggy? she is supposed to be athletic so must of her stuff will sit higher than usual womens body parts...:shrug:
Rych
James Bonner
05-16-2003, 02:34 AM
There's a clarification of term that needs to happen. The weight that Lordrych was talking about in applies to faknig the effect of gravity on a walk cycle or some such, if I understand. What I'm talking about is the subtle effect that gravity has on every person on the earth. The muscles of the legs even in the strongest person don't exist free of resistance, they're a portrait of the struggle between gravity and strength.
So what I'm saying is yes, a bit saggier. Not so much that it keeps her from being a hotty or would give away the illusion when animated, but just an awareness of it on your part. The sexy rounding of breasts or buttocks are a result of the muscles and tendons holding them up and the gravity pulling them down. Ever seen boobs underwater? They look weird. Seeing gravity effect a body is a subconsious expectation. I think if you add it you will get them on a subconsious level and they won't notice that gravity's pulling the wrong way when she's sideways in the frame.
It's kind of like that old sculpting assignment of putting a bunch of objects under a cloth and then sculpting the surface of the fabric. When you do a body or a face, the one thing you aren't sculpting is the skin. You're actually sculpting the bone and muscles that are underneath. You don't actually sculpt the muscles like at PDI, but you keep them in your mind so the right buldge is in the right place. It's the same thing with gravity. It's effecting your subject whether you like it or not.
I'm not being critical, I just spent a long time on a sculpture similar to yours (soon to be posted in WIPS) and I learned a lot about how to take things that I had learned as a traditional sculptor and apply them to 3d.
good job,
jim:beer:
Lordrych
05-16-2003, 02:43 AM
Wow :applause: thank you very much, if you can take one of my images and show me what you think i should do to the breast and buttocks please let me know..................I am always interested in constructive criticism. And i value what you said alot thank you much for taking your time to clarify. I will post a wip tommorow with all views of the body with the wire frame so you can see where i am at and work from there.
Rych
James Bonner
05-16-2003, 02:58 AM
It's such a subtle thing to point out I have included samples of my attempts. Maybe you won't see a difference and my point is moot. Here's the model with subpatch turned on in lightwave.
Let me know anything that doesn't look right on her, also.
jim
James Bonner
05-16-2003, 03:01 AM
Here's the sub patch turned off. Hopefully you can still get the vibe that she's holding herself up with her own legs and the downward pull of gravity on her. Even though your girl is more muscular, I think the same rules apply, just to a lesser degree.
jim:wavey:
Nosalis
05-16-2003, 07:30 AM
Hi there,
You`re really great man, I think, that you have quite big experience with character modeling.
I started to work on my first character ever, end your work really helps me. I Home you can write down some tricks you are using, to look it that great.
Elliotjnewman
05-16-2003, 09:43 AM
I'm not sure if I totally value what James Bonner is saying. gravity already exists in the reference images we model from, so I don't see why more attention has to be made to it if its already there in what we are creating from. I think what Lordrych has created looks fine in terms of weight, the boobs and butt do still need a little work but other than that I would say the weight is already there.
ell.
Lordrych
05-16-2003, 12:25 PM
I agree, the degree to which you have done almost looks like she is fighting to stay up more so than natural gravity is pulling at her. Though her butt looks alot better than my butt.................lol:scream:
Rych
Lordrych
05-16-2003, 02:12 PM
Hey ok here are some more wires, and a new shot with the head!! hope you like
http://www.omissbrown.com/baron/Zarin/zarin2.gif
http://www.omissbrown.com/baron/Zarin/Wire1.gif
http://www.omissbrown.com/baron/Zarin/wire2.gif
Rych :bounce:
Caman0
05-16-2003, 02:37 PM
great model!!
cant really make suggests since i cant model organic stuff
but i have a question:
has she been hanging by just her ears for some time?
;)
oh and the head should be slightly bigger imo, when i compared it to the chest/shoulders, its tiny
Lordrych
05-16-2003, 03:54 PM
thanks resized the head here is the update, man i hate trying to size this stuff up somtimes.............oh well here is the new updates I also finished her boots.
http://www.omissbrown.com/baron/Zarin/boot.gif
http://www.omissbrown.com/baron/Zarin/bootside.gif
http://www.omissbrown.com/baron/Zarin/front.gif
http://www.omissbrown.com/baron/Zarin/headside.gif
http://www.omissbrown.com/baron/Zarin/zarin3.gif
Rych
Just a question:
dont u think her Nips r a bit too high??....they just look a bit off....i dont know....still its a great model...id love to c were its going 2...
Elliotjnewman
05-16-2003, 04:06 PM
I dont like the boots, and I dont like the head. The head lacks detail and form, it looks rushed compared to the body, work on it more, also the ears are too far back. I Think you should also show off her legs and not hide them with the boots.
Ell.
Lordrych
05-16-2003, 04:45 PM
OH yeah trust me ther is alot more time that is going to go into that head..............not done yet................... and the boots gotta stay trust me I will post her backround later so you know why she has the boots..............i still have alot more to do to her. The hips are from a real live women model.
Rych
James Bonner
05-16-2003, 04:47 PM
I think she's (it's?) looking really good. Ways to improve the head might be to think about what bone and muscles are underneath, that way you evoke the firmness of the chin as opposed to the softness of the cheeks. You can say I'm full of crap, but I think you get a lot further by sculpting the machine that is the face ratherthan just the shape of a face. It seems like a minor thing but to me it's always affected the outcome.
(a specific example on yours is that her temple isn't quite hollow enough. There's a ridge of bone that runs down the side of the forehead and connects with the outside bones of the eye socket with a softer muscle behind {the muscle that moves in and out when you chew})
Good job.
jim :)
PS I just noticed something on her face that is common. You might be able get by with pulling the area just inside each eye toward the back of her head (negative z I guess). Both the inside and outside corners of the eyes are a lot further "back" than most people realize and sometimes it's tough to comfortably pull a mesh back far enough at first, but I do think it helps a face look more "alive"
Lordrych
05-16-2003, 08:06 PM
Hahaha, i am laughting cause just before i posted those picks i pulled her temple out for some reason, don't ask me. Anyway yes i will put it back and thanks for the spot on the eyes i will get that. And just for information I took the material off it mader her look like she was made out of a sponge.............lol. Anway thanks but before i get into real detail i need to finish her body.
Rych
Lordrych
05-18-2003, 01:38 PM
OK guys i an kinda stuck here i tweaked the head, and did a finished render with antiaisling for everyone tell what to do next on the head, not sure what i need plus i probably have spent too long staring at it :scream:
http://www.omissbrown.com/baron/Zarin/zarinhi.gif
http://www.omissbrown.com/baron/Zarin/headhi.gif
http://www.omissbrown.com/baron/Zarin/zarinhi3.gif
Rych
midnight
05-18-2003, 05:50 PM
Lo Lordrych
This is some awesome work you are doing here, you are asking for some crits for her head. Ill try to give you some, I have 3 points you could try to work a little on, here goes:
1) The nosetip needs a little more detail i think you should try to add a little more curve around the "noseflips" i dont know what they are called.
2) I know it is maybe the hardest point in modelling a human head but the eyelids could use some detail near the sides where the lower and higher eyelid meets.
3) I think her skull is a little "long" the distance back to the ear isnt that long i think.
I did some scetching on a picture from my hd, to show what I mean. Hope you can use it for something constructive :)
http://www.nocturne-commando.dk/files/faceprofile.jpg
/midnight
James Bonner
05-18-2003, 07:36 PM
good job and I'll try to comeup with more comments ina bit, but to expand on something midnight said about the outside corners of the eyes. I only know LW subpatch so I don't know if this totally applies but here goes: in real life what you tend to see is the upper eyelid actually over or on top of the lower lid. I found I could recreate this by literally just pulling the last bit to the mesh from the lower lid actually under the upper, so you actually create a real crease.
Here's an example of what I'm talking about from a model I did a while ago. Forgive some of the ugly mesh work, I was still experimenting, but the corners of the eyes turned out okay.
I think it's overall looking good and you could keep pursuing a better sense of structure (the skull beneath the skin) The queen Amidala model in the WIPs is a good example of some subtle structure work. It's the best looking face work I've seen in a while and his mesh is flawless.
keep up the good work,
jim
PS I just noticed that maybe the nose is a little narrow (easy to do when mirroring a face) and also there is usually some bone structure on the bridge of a nose, a bump or a hallow or something to give it character. You mught want to play with the bridge of the nose a bit.:)
Lordrych
05-19-2003, 03:11 AM
thanks alot guys this will help out alot, new updates comming soon.............might be a couple just cause i have to work early this next couple of days.......................
Rych
dominicqwek
05-19-2003, 07:36 AM
heya lordrych..nice work you got going there.Regarding your question on simcloth, I wouldnt suggest simcloth for those areas that are tightly wrapped around her body. The best part to use it would be for the sash around her waist. you can pin down the verts that you want to lock and simcloth will work on the rest. you could then apply simcloth to the body as deflectors to prevent the sash from eating in. or you could use a proxy as deflectors if things get too heavy.
Hope this helps dude. Cheers!! :thumbsup:
Lordrych
05-20-2003, 01:40 PM
does anyone know any tutorials for hair, not the shag hair plugin but to use opacity maps for it?
Rych
Lordrych
05-20-2003, 03:43 PM
Anyway till that is anwswered here is an update of the head, i also colored the eyes.
http://www.omissbrown.com/baron/Zarin/zarinnew.gif
http://www.omissbrown.com/baron/Zarin/zarinnewfront.gif
Baron
James Bonner
05-20-2003, 04:07 PM
Looking great. The eyes are coming along nicely. I think maybe the top of the head is a little big, at least from the 3/4 view (unless you're going for a non-human cranium as a look).
A good idea for anyone doing face might be to have one of those $10 revel human skull models to just look at from different angles because there's all kinds of hidden clues about the reletionships of the features, things that make it easier to model once you've seen them.
looking great,
jim:buttrock:
dominicqwek
05-20-2003, 04:11 PM
heya, looks like you're making good progress. would suggest having your pupils lowered...cos usually u tend to see mor eof the lower part of the eyeball than the top.
Cheers! :thumbsup:
allenatl
05-20-2003, 04:39 PM
Hair tutorials:
http://www.comet-cartoons.com/toons/3ddocs/hair/index.html
http://www.newtek.com/products/lightwave/tutorials/modeling/hair/
index.html
http://www.ordix.com/pfolio/tutorial/hair/intro.htm
http://home.zonnet.nl/3dTronic/theworks/missgrunt
/3dtronic_missgrunt28.htm
http://www.menithings.com/How/Tilt/Hair/Tilt_Hair_01.htm
allenatl
05-20-2003, 04:45 PM
Whoops. Sorry! The links that are on two lines won't work unless you
type the whole address in or cut & paste. (Hair tutorials)
Lordrych
05-22-2003, 05:49 PM
Ok guys a little update on the boots..................
http://www.omissbrown.com/baron/Zarin/boots.gif
http://www.omissbrown.com/baron/Zarin/bootsides.gif
dominicqwek
05-22-2003, 07:08 PM
kinky. love the buckles.. :drool:
Lordrych
05-23-2003, 01:27 PM
Ok here is the update of the whole figure, i am getting ready to start on the hair. I hope you like
http://www.omissbrown.com/baron/Zarin/zarinfront.gif
http://www.omissbrown.com/baron/Zarin/zarinside.gif
http://www.omissbrown.com/baron/Zarin/zarinback.gif
http://www.omissbrown.com/baron/Zarin/zarinper.gif
Baron
Lordrych
05-30-2003, 07:46 PM
sorry i have been real busy but here is an update guys i started to skin her here is the pics of it this is beggining stages so i know i have alot to go :airguitar
http://www.omissbrown.com/baron/Zarin/zarincolor1.gif
http://www.omissbrown.com/baron/Zarin/zarincolorhead.gif
Ok and yes i am not crazy she is green she is a wood elf of my own design don't worry there is a lot more to come :bounce:
Rych
dominicqwek
05-31-2003, 10:28 AM
rych, cant see anything. too much traffic huh? :D
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