olivierth
03-23-2008, 10:58 PM
http://features.cgsociety.org/gallerycrits/206056/206056_1206313124_medium.jpg (http://features.cgsociety.org/gallerycrits/206056/206056_1206313124_large.jpg)
Title: Hyundai Accent
Name: Olivier Thériault
Country: Canada
Software: 3ds max, Maya, mental ray, Photoshop
BarXSeven aproched me to work on a Accent that was already done by somebody else but it needed a lot of fixing to be accepted by it's client: Hyundai. The whole car was full of triangles and had no low res cage. I ended up remodeling about 97% of the car in 3dsmax with a cleaner mesh.
After having done all the rectifications on the car and giving the model back to BarXSeven, I decided to work on it more and make some nice renders of it. I ended up remodeling a lot of ithings after (wheels, mirrors, backlights, etc) to have it ready for rendering.The interior was done by another company (I don't know who)
I used mental ray as the rendering engine for this project. I used the car shader of MR but not the way it was "intended" to be used. I took the first layer of reflection (the one with the flakes). I didn't want those flakes so I droped the flake_strength to zero making it a perfecly clear coating. And I changed the glossiness of the second layer. That way I had the blurry and the clear reflections.
I used a spot light with very soft shadows and a skylight with a plan color. For the reflections I used the hdr "balkon_evening_02_750" found on:
http://www.aversis.be/hdri/index.htm (that guy is a rendering god!!)
I hope you like this project. C&c are welcome!
Title: Hyundai Accent
Name: Olivier Thériault
Country: Canada
Software: 3ds max, Maya, mental ray, Photoshop
BarXSeven aproched me to work on a Accent that was already done by somebody else but it needed a lot of fixing to be accepted by it's client: Hyundai. The whole car was full of triangles and had no low res cage. I ended up remodeling about 97% of the car in 3dsmax with a cleaner mesh.
After having done all the rectifications on the car and giving the model back to BarXSeven, I decided to work on it more and make some nice renders of it. I ended up remodeling a lot of ithings after (wheels, mirrors, backlights, etc) to have it ready for rendering.The interior was done by another company (I don't know who)
I used mental ray as the rendering engine for this project. I used the car shader of MR but not the way it was "intended" to be used. I took the first layer of reflection (the one with the flakes). I didn't want those flakes so I droped the flake_strength to zero making it a perfecly clear coating. And I changed the glossiness of the second layer. That way I had the blurry and the clear reflections.
I used a spot light with very soft shadows and a skylight with a plan color. For the reflections I used the hdr "balkon_evening_02_750" found on:
http://www.aversis.be/hdri/index.htm (that guy is a rendering god!!)
I hope you like this project. C&c are welcome!
