Matt Leishman
05-08-2003, 04:21 PM
Hey All!!
I'm hoping someone here may be able to point me in the right direction.
There was a tool available in Mirai which allowed you to flatten a face according to any components around that face(whether it be another face, a number of vertex's etc. I think it was called "3 point perspective" tool or something along those lines). Does anyone know of a solution for that in Maya, or a mel script I could use to solve the issue. I'm just getting tired of trying to eyeball the translation of my poly vertex's to get a flat face.
Much appreciation in advance everyone!!
I'm hoping someone here may be able to point me in the right direction.
There was a tool available in Mirai which allowed you to flatten a face according to any components around that face(whether it be another face, a number of vertex's etc. I think it was called "3 point perspective" tool or something along those lines). Does anyone know of a solution for that in Maya, or a mel script I could use to solve the issue. I'm just getting tired of trying to eyeball the translation of my poly vertex's to get a flat face.
Much appreciation in advance everyone!!
