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View Full Version : body paint uv mesh photoshop export


mimo8
05-08-2003, 04:13 PM
the title allready tells everything abbout my question.

can you bring your uv-mesh (the 2d one in the bp window) to photoshop?

ThirdEye
05-08-2003, 04:15 PM
Sure you can, just fill the polys and save your texture from the texture editor :shrug:

JIII
05-08-2003, 04:16 PM
there is some sort of plugin for this its called UV2BMP or something.

ThirdEye
05-08-2003, 04:17 PM
Originally posted by JIII
there is some sort of plugin for this its called UV2BMP or something.

He doesn't need that at all if he already has Bodypaint3D

mimo8
05-08-2003, 04:23 PM
yep!
I think the simple fill-polys trick does itīs job

thnx 4 fast reply

mimo8
05-08-2003, 04:25 PM
follow up question:

how do you fill the polys exactly???

AdamT
05-08-2003, 04:28 PM
Yes, you just have to use the "stroke UVs" command with a line width of 1.

mimo8
05-08-2003, 04:35 PM
cinema forum rules!!!
beeing part of the workflow
anihilating every prob

can I also ask you some questions whem problems occure with my girl

:D

flingster
05-08-2003, 08:42 PM
nar...ask squid "lovedoktor"...i'm sure he'll be able to help with the chick probs!!
heh heh
:surprised

kiwi
05-08-2003, 11:59 PM
I generally make 2 layers on top of BG before export.Layer 1 I fill the polygons with dark blue.I use a small 1 pixel brush and use outline polygons in say bright yellow for layer 2.When you open the file in PS I automatically save the filled polys as a new channel,and also the outlined polys as a new channel just for safe keeping as its very easy to chuck them,when you are nearing the end of painting your maps,whereas if you save them as channels you dont need to worry :)



Stu.

bobtronic
05-09-2003, 04:49 AM
Originally posted by AdamT
Yes, you just have to use the "stroke UVs" command with a line width of 1.

Where can I find the "stroke UVs" command. I searched
all the menus but can't find it.

please help me

Bob

kiwi
05-09-2003, 05:47 AM
Try "outline polygons" Bob :)


Stu.

bobtronic
05-09-2003, 07:48 AM
Originally posted by kiwi
Try "outline polygons" Bob :)


Stu.

Thanks Stu. Now I got it.

Bob

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