View Full Version : SSS Fake, how do you like it? comments plz
Skamierski 03-23-2008, 11:56 AM how do you like it?
my 2 monitors are n ot calibrated, on the first one it looks warm and fleshy , and on the 2nd on it looks more cold, so please adjust color warmness, i u like too.
http://img179.imageshack.us/img179/8269/sss4ck2.jpg
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ThirdEye
03-23-2008, 03:15 PM
problem is i don't see any SSS there, just a pink coloured shader
Skamierski
03-23-2008, 05:08 PM
on my monitor it looks like sss, dammm color calibration
LemonNado
03-23-2008, 07:25 PM
Yup, pink plastic. No tripple s action here either.
Cheers
Rainer
al35mm
03-23-2008, 07:32 PM
I can't see any sss there at all! Can't really see how you could fake it any way.
JoelOtron
03-23-2008, 11:11 PM
You could sort of fake it by painting a custom luminance map--areas that were raised or hollow (like nostrils or knuckles) would absorb and present more light. But still this would be static--results would look the same no matter what camera angle or light position was--which would give it away. I think your image looks nice--almost a bit waxy--but like the others say its not really close enough to call it sss.
Per-Anders
03-23-2008, 11:18 PM
you can fake it using just a light set to ambient and turning on soft shadows (and then modifying the bias to control amount of spread).
Shademaster
03-23-2008, 11:40 PM
Skin colored luminance works well in a fresnel too.
I did this nice skinshader a while ago, it was hit or miss with reflections, lighting and polycount. Very difficult to get right, one shader does not always work in any lighting condition.
kromekat
03-24-2008, 12:20 AM
Unless you are on a very lower power machine, why fake it anyway? - the SSS shader isn't THAT slow, and if you mess with settings, it can be fairly rapid and still give a sufficiently convincing effect.
Chanlum is another way to get a similar effect though if SSS is a no-no :)
Adam
mustardseed
03-25-2008, 03:03 AM
I got inspired by this thread to try a fake. It's not a human model, but here's what I got with Fresnel and Backlight layered in the luminance channel.
al35mm
03-25-2008, 11:14 AM
Unless you are on a very lower power machine, why fake it anyway? - the SSS shader isn't THAT slow, and if you mess with settings, it can be fairly rapid and still give a sufficiently convincing effect.
Chanlum is another way to get a similar effect though if SSS is a no-no :)
Adam
I was just thinking the same thing - why fake it anyway?
Kokosing
03-26-2008, 10:21 AM
One reason I stay away from Cinema's SSS is the problems I have with complex shapes. This mostly happens on human faces where eye sockets, nostrils and extremes of the mouth have unnaturally high levels of SSS (which is logical given the algorithm, but useless for this purpose.) Has anyone come up with a solution for this, other than using alpha maps?
Thanks,
W
kromekat
03-26-2008, 11:04 AM
One reason I stay away from Cinema's SSS is the problems I have with complex shapes. This mostly happens on human faces where eye sockets, nostrils and extremes of the mouth have unnaturally high levels of SSS (which is logical given the algorithm, but useless for this purpose.) Has anyone come up with a solution for this, other than using alpha maps?
Thanks,
W
I would suggest simply lowering the depth/range values relative to your object - the defaults are way too deep for your 'average' human model, and are more instantly suited to more translucent objects like candles etc.
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