danielito
03-22-2008, 07:46 PM
hi!
i do a explosion of particles and i assign a fluid shader of cloud to the particles.. thats right.. but i want to randomize the texture time of the fluid to Per Particle shading.
anyone have any idea of the expression i have to use?
at this time i have this:
http://i231.photobucket.com/albums/ee153/3danitos/fluid.jpg
as you see the fluid shape is not randomize and every particle have the same texture time http://www.digitaltutors.com/chit_chat/images/smilies/frown.gif
thanks!
i do a explosion of particles and i assign a fluid shader of cloud to the particles.. thats right.. but i want to randomize the texture time of the fluid to Per Particle shading.
anyone have any idea of the expression i have to use?
at this time i have this:
http://i231.photobucket.com/albums/ee153/3danitos/fluid.jpg
as you see the fluid shape is not randomize and every particle have the same texture time http://www.digitaltutors.com/chit_chat/images/smilies/frown.gif
thanks!
