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danielito
03-22-2008, 08:46 PM
hi!
i do a explosion of particles and i assign a fluid shader of cloud to the particles.. thats right.. but i want to randomize the texture time of the fluid to Per Particle shading.

anyone have any idea of the expression i have to use?

at this time i have this:

http://i231.photobucket.com/albums/ee153/3danitos/fluid.jpg

as you see the fluid shape is not randomize and every particle have the same texture time http://www.digitaltutors.com/chit_chat/images/smilies/frown.gif

thanks!

Als
03-23-2008, 05:23 AM
http://petershipkov.com/development/overburn/overburn.htm

movector
03-23-2008, 07:55 AM
You can use particleSamplerInfo to drive texture origin of fluid shape node

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