View Full Version : DWIII - 3D - medunecer - thalujis
medunecer 03-22-2008, 07:24 PM Ok, I'm in!
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medunecer
03-23-2008, 09:48 AM
First sketches. I think she'll be an invoker. Still working on it...
medunecer
03-23-2008, 09:50 AM
...more sketches...
medunecer
03-23-2008, 07:37 PM
...still working around the idea...soon details!
Trybal
03-23-2008, 07:57 PM
Looks good. Perhaps give the ornament on her back a larger base. At the moment it looks like it would break off too easily in a fight.
Hey Marco, relly cool sketches! I like a lot the eyes "tattoo" idea. The artifact on her back looks great, and the "ninja star" style on the blue disc is simply great. For sure looking forward for the progress on your concept my friend !! Cheers :beer:
medunecer
03-25-2008, 11:24 AM
Trybal: Thank for the comment fellow! I changed the nature of the "roots" on her back. Now they come directly from her back because she's a mutant elf. But maybe this ornament is still too thin...will see it during the modeling phase.
Ferx: Hey Fernando! Thanks for your words. I hope you like the new developments my friend!
medunecer
03-25-2008, 11:27 AM
Her name is Thalujis. She's a mutant elf invoker. She uses two magical axes as powerful artifacts.
The magical energy type of the axes is Vegetation. She uses this magical energy to move mould
and spores against her enemies, crossing the axes in front of the roots blended with her body.
Roots and axes have powerful gems. When alligned, these gems create the energy.
Trybal
03-25-2008, 11:40 AM
It's looking good. Definitely include vegetation shapes to the axes. Like the handles are roots and the blades branch out from them or something. :)
SteevieWoo
03-26-2008, 12:48 AM
Ha! that's a reallyt good artifact mechanic, I can clearly see it happening in my head, that's cool.
Also she looks really menacing, raising her flexing arms, but the sleeves doesn't seem too practical for that propouse. First, they would keep sliding down everytime she rises her arms. Second, they obscure her muscles in a position that would certainly make them look cool. The design in the second sketches, with the exposed arms and shoulders looks great. the sleeves could remain as shorter bands maybe. Just an Idea.
The whole concept is going really good She's a neat elf!:thumbsup:
medunecer
03-26-2008, 09:56 AM
Thanks fellows for your comments!
Trybal: Cool advices. I'll work on it. Thanks!
SteevieWoo: Hey Gabriel! Yes, I agree with you: shorter sleeves or something like that. Thanks and...see you in the other "room" soon...
In the meantime, I enclose a fragment of the back dress. I'm studying
the way the dress interact with the roots coming
from her body.
Hey Marco, really cool sketches :thumbsup: , and like a lot your concept on vegetation power, really great (do she summoning a monster too??). The outfit for Thalujisīs back is looking really good. Again, cool work !! Cheers my friend!! :beer:
medunecer
03-29-2008, 09:15 AM
Thanks man! I'm doing some changes on the model...soon updates!
medunecer
03-30-2008, 01:16 PM
Modeling started!
medunecer
03-30-2008, 01:18 PM
...a bigger shot of the model...
Airflow
03-30-2008, 05:21 PM
Nice concept and modeling.
Nice concept Marco, the models coming along nicely. I like the way the head piece connects to her back. Lets see some more updates.
Hey Marco, really cool model !! ( and great that you posted the work flow on it, nice) I really like her face, you have a great face for great expression !! Cheers my friend!! :beer:
medunecer
04-03-2008, 05:41 AM
Hey fellows! Thanks for your comments!Airflow: Thanks for your words! I hope to make a nice texturing too!
kkem: Thanks! Updates today...
Ferx: Thanks! Even if I wish I have better modeling skills...
Airflow
04-03-2008, 11:30 AM
Any updates?
medunecer
04-03-2008, 02:31 PM
Hi Robert...not yet...I'm still studying normal mapping...hope to post something soon.
medunecer
04-08-2008, 12:08 AM
It's texturing time!
Nennad
04-08-2008, 07:57 AM
Heya hello again!
I liked the sketches, very clean work and a firm drawing representing a firm person! I like her body being strong but still almost fragile :)
Keep on...
medunecer
04-08-2008, 04:07 PM
Thanks Nenad! I agree with your comment: she's strong and fragile at the same time...
Hey Marco, the UV maps look nice, and cant wait too see some textures on the model :) Cheers my friend ! :beer:
medunecer
04-08-2008, 07:19 PM
Thanks Fernando! Your comment is very encouraging, but I think I'm doing a very bad work with these UV! Hope to set them up...
medunecer
04-10-2008, 11:05 PM
I'm going to finish in the next hours. This is the textured final model as we see it in LW Modeler...
medunecer
04-10-2008, 11:07 PM
...here we have the textures used, but I have just realized that luminosity and diffure are not requested!
medunecer
04-10-2008, 11:08 PM
...and finally, the first render test!
Necronomiden
04-10-2008, 11:26 PM
wow man she looks wicked! did you maped a texture to incandece to make the glow effect or is there a glow atribute?
medunecer
04-10-2008, 11:29 PM
Thanks Octostatue! She has just a luminosity map...I'm still trying to understand how to get the glow in lW...
Necronomiden
04-10-2008, 11:51 PM
oh .. i see what you mean i tried looking for tutorials or something but couldn't find anything useful:banghead:
medunecer
04-11-2008, 12:06 AM
Thank you so much! You're very kind! I'm looking for some tutorials too...
medunecer
04-11-2008, 09:30 PM
Finished! I'm posting the delivered images...
medunecer
04-11-2008, 09:32 PM
...this is the texture sheet (I'll study more about textures for games)
medunecer
04-11-2008, 09:37 PM
...here's the concept sheet, the beauty sheet and the final winning pose. I changed some elements in the final model...
Necronomiden
04-11-2008, 10:02 PM
congrats medunecer! done with one day and 10 hours to deadline, are you going to submit her for the team poster? anyways good job man, after i submit ill be heading to the uplift universe comp :bounce: it will be my third comp in here so ill see you there
medunecer
04-12-2008, 09:02 AM
Hey Octostatue! Thanks for your comment. I didn't know about the team poster...I'll check it out, even if there are a lot of better characters from our team! Thanks again: see you in Uplift Universe!
BloodTaster
04-12-2008, 11:37 PM
nice job man, congrats!
medunecer
04-13-2008, 10:41 AM
Thanks Vinicius!
farazmobin
04-13-2008, 10:54 AM
hey...really like the way the pose has comeout man...really cool stuff..hope to fight alongside you next time.,oh yea..as promised ,ill post the workflow to the armor details soon!..rite now i need som sleep!
medunecer
04-13-2008, 05:13 PM
Thanks Faraz. Waiting for the next battle and for the workflow!
Hey Marco, really cool concept and great work, like a lot your character ( and you are on Light Wave, great , Iīm a lw user too :D) Congrats my friend for your great finish, and now is time fore some beers... no, no, a lot of beers!! and a big tequila bottle!! :D Cheers my friend!! :beer: ( and you go to Uplift Challenge, no? :D , see you there my friend! )
Great job on your model dude. She looks good.
medunecer
04-14-2008, 11:58 PM
Thanks for your comments my friends!
Ferx: Hey, great to know that you're a fellow LW colleague! And for the beers and tequila...if only my liver would work! I'm afraid I'll go for an orange juice my friend!
kkem: Thanks buddy! I'd like to work on the hi-poly version of her, maybe changing something. As soon as I do it, I'd like to hear your opinion!
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