Jacobo
03-22-2008, 04:47 PM
Hi;
I have an already rigged object I've merged into a different scene. Funny I haven't noticed this earlier but when I go ahead and scale the very root of the rig, the whole mesh gets distorted. I'm attaching a simplified version of my problem below. Normally, in any other decent 3D package, you could scale any rigged object form the very root of the rig it is attached to because the overall weighting on the object would be normalized, thus affecting all the points and the object's points would scale in accordance (not its transform values, you wouldn't be able to transform the object as they would be locked once the object's rigged to deformers) But alas, in C4D that seems to be not the case at all... I'm on version 10.5 btw... How do I go about this thing? I checked out all threads on the subject and couldn't find anything relevant pertaining to a viable solution to this pesky problem...
Any help appreciated...
AJ
I have an already rigged object I've merged into a different scene. Funny I haven't noticed this earlier but when I go ahead and scale the very root of the rig, the whole mesh gets distorted. I'm attaching a simplified version of my problem below. Normally, in any other decent 3D package, you could scale any rigged object form the very root of the rig it is attached to because the overall weighting on the object would be normalized, thus affecting all the points and the object's points would scale in accordance (not its transform values, you wouldn't be able to transform the object as they would be locked once the object's rigged to deformers) But alas, in C4D that seems to be not the case at all... I'm on version 10.5 btw... How do I go about this thing? I checked out all threads on the subject and couldn't find anything relevant pertaining to a viable solution to this pesky problem...
Any help appreciated...
AJ
