Dangeruss
05-08-2003, 12:21 PM
These renders showcase a custom BMW M3 modeled by, and commercially available at 3D02.com (http://www.3d02.com) --- Let me say it again - I didn't model the car.
I've constructed the background elements and composed the scene in 3D Studio MAX 5.1 As part of the texturing process I created a complex multi-layer, raytraced paint material that IMHO really captures the metalic silver well. Rendered with raytraced HDRI reflections and fake global illumination using Skyraider3d's E-light maxscript. (Thank you Skyraider :applause: ) I had a lot of fun with the puddles, even though they added significantly to the render time. These was rendered in several passes (one taking over 7.5 hours on a dual 2.0GHz Xeon box!) and composited in Photoshop.
http://www.dangeruss-industries.com/BMWfrontthumb.jpg
Clicken zee here fur: 1024 x768 (c.550KB) (http://www.dangeruss-industries.com/BMWfront.jpg)
http://www.dangeruss-industries.com/BMWrearthumb.jpg
Super size it for 39 cents! 1024x768 (c.550KB) (http://www.dangeruss-industries.com/BMWrear.jpg)
I've constructed the background elements and composed the scene in 3D Studio MAX 5.1 As part of the texturing process I created a complex multi-layer, raytraced paint material that IMHO really captures the metalic silver well. Rendered with raytraced HDRI reflections and fake global illumination using Skyraider3d's E-light maxscript. (Thank you Skyraider :applause: ) I had a lot of fun with the puddles, even though they added significantly to the render time. These was rendered in several passes (one taking over 7.5 hours on a dual 2.0GHz Xeon box!) and composited in Photoshop.
http://www.dangeruss-industries.com/BMWfrontthumb.jpg
Clicken zee here fur: 1024 x768 (c.550KB) (http://www.dangeruss-industries.com/BMWfront.jpg)
http://www.dangeruss-industries.com/BMWrearthumb.jpg
Super size it for 39 cents! 1024x768 (c.550KB) (http://www.dangeruss-industries.com/BMWrear.jpg)
