Gorp
05-08-2003, 10:54 AM
I would just like to say that anyone having problems with employment may be because the people viewing the candidates are not artists in any way shape or form. They have no clue to what aesthetics really mean. What a critique, a professional critique really means to us all. Here is an example of what I am raving about...
'Thanks for asking about this as we do take hiring and evaluation of resumes very seriously.
When it comes to artists, much of what we look for in addition to the specific skills (such as, say, being proficient in 3DMax) comes down to whether the team of reviewers finds the refinements of the applicant's work comparable to the work we produce here. In addition to style, there are some that might not pay as close attention to some of the modeling detail, lighting, atmosphere, and the like that we place a very high emphasis on.
Not qualifying is usually not a case of not having the ability as much as an issue of style fit. {What style? I was never hinted to a particular style I must meet to be considered for employment?}
Many of the artists' are excellent. Unfortunately for us (and them) the fit (in those areas mentioned) are not close enough given the way we produce product, and given the 'up-and-running' requirement expected of artists both in the mechanical ability and in their innate style.
I hope this provides some clarification.'
This is not, in my opinion a clarification of what was not met in a reply to what went awry in an application for employment. The person replying is the VP of business affairs...not an artist or an art director but some suit who knows nothing about what it means to be an artist. All of us know that we as artists can adapt to an given style or medium we are hired to portray. We are camellions, we adapt as we see fit and what we are paid to portray, we can blend our god given talents to any style and any medium...Who out there has had similar experiences? I've been making games for over 11 years in all aspects and find this a troubling trend in video game making. Syphon Filter was an idea when the main character came to me one night with Mark Blank, Chris Reese and Mike Maxwell at the helmthat would turnout to be the Syphon Filter franchise. I am no longer associaed with the mega-hit but find a close resemblance to something that came from my imagination and am now shunned from in any association with the top seller. Without us...the artists...who ask what if and not what is...where would we be?
'Thanks for asking about this as we do take hiring and evaluation of resumes very seriously.
When it comes to artists, much of what we look for in addition to the specific skills (such as, say, being proficient in 3DMax) comes down to whether the team of reviewers finds the refinements of the applicant's work comparable to the work we produce here. In addition to style, there are some that might not pay as close attention to some of the modeling detail, lighting, atmosphere, and the like that we place a very high emphasis on.
Not qualifying is usually not a case of not having the ability as much as an issue of style fit. {What style? I was never hinted to a particular style I must meet to be considered for employment?}
Many of the artists' are excellent. Unfortunately for us (and them) the fit (in those areas mentioned) are not close enough given the way we produce product, and given the 'up-and-running' requirement expected of artists both in the mechanical ability and in their innate style.
I hope this provides some clarification.'
This is not, in my opinion a clarification of what was not met in a reply to what went awry in an application for employment. The person replying is the VP of business affairs...not an artist or an art director but some suit who knows nothing about what it means to be an artist. All of us know that we as artists can adapt to an given style or medium we are hired to portray. We are camellions, we adapt as we see fit and what we are paid to portray, we can blend our god given talents to any style and any medium...Who out there has had similar experiences? I've been making games for over 11 years in all aspects and find this a troubling trend in video game making. Syphon Filter was an idea when the main character came to me one night with Mark Blank, Chris Reese and Mike Maxwell at the helmthat would turnout to be the Syphon Filter franchise. I am no longer associaed with the mega-hit but find a close resemblance to something that came from my imagination and am now shunned from in any association with the top seller. Without us...the artists...who ask what if and not what is...where would we be?
