RockstarKate
03-20-2008, 09:36 PM
I need to get a tiny concave dent to show up in my render of a very shiny and reflective black plastic object. The dent is concave and has a very, very shallow curvature. There are no sharp edges.
So far, I am using Max 2008 and Mental Ray. I'm using the Arch and Design material. I'm able to see the dent if I position the light so the specular highlight shows up right at the edge of it, but this is very difficult to do!
Just for an idea of scale- imagine a dent that is has a radius of .25mm and maximum depth of .05mm. The surface is 100X that size.
Anybody have any suggestions for me on how to make my renders capture this detail? Lighting, material, render setting suggestions would be most welcome. The material must be very reflective, much like flat car paint (no speckles)
So far, I am using Max 2008 and Mental Ray. I'm using the Arch and Design material. I'm able to see the dent if I position the light so the specular highlight shows up right at the edge of it, but this is very difficult to do!
Just for an idea of scale- imagine a dent that is has a radius of .25mm and maximum depth of .05mm. The surface is 100X that size.
Anybody have any suggestions for me on how to make my renders capture this detail? Lighting, material, render setting suggestions would be most welcome. The material must be very reflective, much like flat car paint (no speckles)
