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Trestkon
05-08-2003, 01:26 AM
I've been working on a spaceship (Thread (http://www.cgtalk.com/showthread.php?s=&threadid=55879&highlight=Spaceship)) I made up the canopy as a separate object. When I move it back into place and increase the NURMS iterations the canopy pulls away from the ship. What's the best wayt o get away from this? Just re-attach the canopy to the ship object?

http://www.planetdeusex.com/tnm/trestkonstuff/feebleattempts/fullview.gif

http://www.planetdeusex.com/tnm/trestkonstuff/feebleattempts/zoom1.gif

http://www.planetdeusex.com/tnm/trestkonstuff/feebleattempts/error.gif

gmask
05-08-2003, 01:37 AM
what program are you working in?

Trestkon
05-08-2003, 02:00 AM
A question I should have answered in my first post:rolleyes:

3dsmax5

nimajneb
05-08-2003, 05:58 AM
NURMs are generally well suited to organic forms. You might be better served with patches for this model. If you want to do it with NURMs you have to understand how the smoothing works. The Smoothed object approaches the mid point of each face on the control cage. Therefore to get your edge to stick, create a thin row of faces on the edge of the canopy to pull the smoothed surface to that line. See the theorethic Sub-D thread for more info on this topic.

http://www.cgtalk.com/showthread.php?s=&threadid=40373

Trestkon
05-08-2003, 09:31 PM
Thanks:) I really know nothing about patches, I'll have to look into them.

nimajneb
05-08-2003, 09:48 PM
Checkout the Cross Section and Surface Modifiers in you reference manual. These will show you how to use splines to create patch based model.

Neox
05-09-2003, 12:03 AM
boxmodelling/sds is not the totally wrong way to go, but you have to learn to work with max's epolys i guess you have feaces under you cockpit, so you don't have a closed surface, and thats the problem, if you don't mind you could send me the file and i'll show you what i mean ;)

btw patches are just ugly in max :D

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01-15-2006, 02:00 AM
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