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pkienetzlondon
03-20-2008, 01:29 PM
I'm trying to animate a series of triangles. The triangles don't have exactly equal sides, and are a little taller. They are set up in a grid so that they are aligned side by side, but also duplicated and flipped vertically so that the angled edges are also aligned. I'm trying to figrure out how I can prepare a delayed animation where the triangles that are flipped vertically can rotate on their edges at a 60 degree angle. They would animate on, so that they start at the bottom and create a delayed domino effect, more triangles animating on at the same angle towards the top. I've had a hard time getting the upside down triangles to rotate on an axis that's aligned at a 60 degree angle to match their edge. I had to take my object, put it in another null object and that in another null. Until I did this, the triangles rotation would stray from the desired axis. So what I'm trying to do is some sort of inheritance effect where I can have my initial animation of a triangle rotating on it's angled edge (and scale from zero to it's full size on the first frame) transfer to the other triangles in upper rows of the grid. At the same time, I want these animations to be delayed where the bottom rows animate, then the next row up, etc. etc. Because they are all part of an exact grid, I need full control of the positioning of the clones. Any help would be greatly appreciated.

Peter

Per-Anders
03-20-2008, 05:38 PM
Set your triangles to be rotated in the first place in the cloners own transform tab, use falloffs or effector weight using the step effector to squentially animate, or if you dont' want to use pure proceduralism then animate a single object and use the inheritance effector to inherit it's animation (including with a step gap between each clone). The manual explains what each effector and parameter does.

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03-20-2008, 05:38 PM
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