View Full Version : Uplift Universe - Image Entry: andrea polato
03-20-2008, 12:05 PM
andrea polato is entered in the "Uplift Universe Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/uplift_universe/view_entries.php?challenger=14397)
Latest Update: Work In Progress: human car
03-22-2008, 10:40 PM
03-22-2008, 10:48 PM
this is the first part of the concept.
this is the most common alien, maybe i will change the design it in the modelling stage.
the final concept is to recreate a car accident between an alien spaceship and a car.
i will post skecthes soon
03-23-2008, 12:44 AM
this is the first idea for the astroship that hurts a the regular car. i didn't draw the cracks yet
03-23-2008, 01:47 AM
a good start :) Good luck!
03-23-2008, 09:12 AM
guess what?! you won't believe it but it was one of my ideas too :D
it scares me a bit this thing :)
in bocca al lupo zio !
03-23-2008, 11:31 AM
this is the guy involved in the car/spaceship accident.
the idea comes from my real car that have a hurt in the rear part since 2004. all the image will have a cartoon look.
03-23-2008, 03:45 PM
this is the last character of the scene, the cop that came to verify what happened
03-27-2008, 09:54 AM
this is the last sketch; it fix the scene with the main characters and the position of vehicles. the police-alien is missing, i don't really know if i will model him. i don't still know how will be my car.
now begin the modelling part
03-27-2008, 10:43 AM
I like the idea! simple yet funny.. an I love your police-alien:) hope you'll throw him in the scene.. keep on the good work :thumbsup:
03-29-2008, 06:34 PM
Good luck Uncle...
04-03-2008, 12:05 AM
Hi Zio... try to make a police hat like London Bobbies. The head of alien officer suggest a shape lake this ;)
04-03-2008, 07:55 AM
this is my first try with XSI.
the green alien match my blueprints and concept. neck and arms are missing.
04-03-2008, 12:44 PM
04-05-2008, 01:45 AM
here is the model of the alien all done in XSI in 4 days. i didn't know the power of XSI and the learning curve is very low.
i don't know if is better add 2 more extra arms to the alien...uhmmmm
04-05-2008, 01:53 AM
This is a very fun idea, i like it. For some reason it brought to mind Marvin the martian. :D I know it doesnt really look anything like Marvin but....perhaps its just the style lol.
04-05-2008, 09:17 AM
added 2 more arms.
i don't know what to choose
04-05-2008, 10:40 AM
You could use the extra arms when it is in the UFO - spread out along all the controls, making it look like you need 4 arms to drive it. I like the policeman - how it's kind of like a creature vechicle :) Good work so far!
04-05-2008, 11:00 AM
Love the aliens they are so cute :) looks lke you are getting the hang of XSI fairly well, I have been fighting with it myself and not having much luck so far.
04-05-2008, 11:07 AM
haha...that's good idea. Interesting to me is what the environment will be...and the police man..haha..funny!! good luck, uncle.
04-05-2008, 11:15 AM
yes robomojo, the extra arm are for the complex comand of the alien spaceship:)
me too remember Marvin...maybe the big head and little body. also big round eyes could remember it:)
for the police hat: yes, the london bobbies hat should fit better:thumbsup:
now i start the policealien
04-06-2008, 12:28 AM
these are the policeliens. maybe i will put 2 policelien that are arguing on what to do, while the green alien and the human are wachting their vehicles. the policeliens are different: one is smaller and fat, the other one taller.
I am in trouble with the eyes of the aliens: I've got some problems in the meshflow for the orbit of the eyes accordng to my first reference (6 eyes per alien)
edit: i also build an interior "tube" to simulate the stomach. I want to put some donut or other stuff to show the transparent nature of this kind of aliens:)
04-08-2008, 09:51 PM
The good and the bad officier... and the donut :)
I like it... XSI... it's very simple modelling that ;)
04-15-2008, 03:04 PM
this is the car of the human character
04-15-2008, 05:23 PM
ooo, I'm liking the style of the 3d you've got going on so far. Great idea too, keep at it!
04-15-2008, 05:23 PM
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