blindsyte
03-20-2008, 02:44 AM
Can you spot the issue... I'm messing around with maya fur, and the green texture represents extracted faces upon which my happy little generic grass resides.
Usually proper texturing would help out this transition a bit more, to better delineate the knolls from the rivulets, and the textures would be made to fit where the grass lies, but i'm wondering why maya's fur algorithm doesn't fill in to the extent of the object?
I'm guessing that the fur is derived from the face normals... is there a way to clump extra normals towards the edges (i guess mudbox could do this by editing a separate version with more sub-d smoothing towards the edges...), or in other words... why doesn't maya put fur on the normals for the faces clearly exposed..
What are your thoughts...
http://www.artofnick.com/storage/fugufuna.png
Usually proper texturing would help out this transition a bit more, to better delineate the knolls from the rivulets, and the textures would be made to fit where the grass lies, but i'm wondering why maya's fur algorithm doesn't fill in to the extent of the object?
I'm guessing that the fur is derived from the face normals... is there a way to clump extra normals towards the edges (i guess mudbox could do this by editing a separate version with more sub-d smoothing towards the edges...), or in other words... why doesn't maya put fur on the normals for the faces clearly exposed..
What are your thoughts...
http://www.artofnick.com/storage/fugufuna.png
