View Full Version : Stills: SSS Test
Serial Killer 05-07-2003, 06:39 PM This image was to experiment with a wax shader and also with the extrude along a path tool
http://www.bandaelrecodo.com.mx/images/Arbol.jpg
Here are some images using a single texture just to test translucency
This took 10 min to render.
http://www.bandaelrecodo.com.mx/images/Cell1.jpg
This took a little longer 45 min.
http://www.bandaelrecodo.com.mx/images/Cell2.jpg
And this one took a lot more like 4-5 hours
http://www.bandaelrecodo.com.mx/images/Cell3.jpg
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Waters
05-07-2003, 07:40 PM
Hey, can you give some more information about your shader? Did you use a 3dsmax plugin render to get thiws effect, or is this a shader you wrote for mentalray/maya/renderman? If the second is true, then could you tell us what method you used to get the effect?
Serial Killer
05-07-2003, 07:51 PM
Sorry but this is a wax shader wich comes with Brazil and I was testing it before using it to make skin shaders.
But if you still interested in it I can tell you how it was done.
Vazza
05-07-2003, 09:29 PM
Those Brazil Shaders are very special indeed and you've put the wax shader to great use here, especially in the 4-5 hour render; it looks like a big box of Brains, Nice!
:cool:
mmmm! sss /me drools uncontrollably :drool: :d~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Serial Killer
05-08-2003, 05:16 AM
Thanks :beer: any more coments, do ypu can apreciate the translucency or just looks like another simple shader
Wigaru Wiyamoto
05-08-2003, 06:23 AM
Hah, fun images. The red balls remind me of Boston Baked Beans. :)
LowEndFrequency
05-08-2003, 12:54 PM
I can see your photons, inscrease the photon count, or radius.
Serial Killer
05-08-2003, 04:45 PM
This wasn't render with photons, if talking about the tree it got a cellular map in the translucency map
vanilla shotgun
05-08-2003, 08:53 PM
Cool shader! I really like the second image of the blob thing. Looks very realistic. :buttrock: :buttrock:
Renzsu
05-08-2003, 09:09 PM
yeah the translucency really adds something here, looks like a candy or a strawberry ;) Only the last image the translucency is hard to notice.. don't know whether that's good or not, but it looks like it isn't there..
antonio_ns
05-08-2003, 09:13 PM
Just curious what your settings are in Brazil.
Serial Killer
05-09-2003, 12:00 AM
Yes a like the "strawberry" image too :scream: it looks like a soft candy I would really like to give it bite :rolleyes: the last image doesn't look so translucence cuz are a lot of them and the ray lights it's absorbed I think but it acts like real life.
The setings well.. it's just a simple wax shader I tryed everithing lots of samples and nothing good happens until I turn the two sided on :hmm:, like in the example files that comes with brazil, if you want I can post the file and a little explanation of it but you will need Max 5 and Brazil v.1 I gess also can do something with Brazil basic material.
Let me know cheers:bounce:
BurrowingDuck
05-09-2003, 01:26 AM
just one comment: all the meat balls in the last picture are exactly the same. see if you can make a few variations when the texture is rotated around.
Serial Killer
05-09-2003, 06:14 AM
meat balls :drool: humm..
as I said before this was a quick test of translucency and a very fast arrange of spheres so I didn't rotate'em maybe later with more time
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