View Full Version : Rickenbacker 4003 , Stu Stuart Bruzek (3D)
drmad53 03-19-2008, 05:39 AM http://features.cgsociety.org/gallerycrits/319456/319456_1205905141_medium.jpg
Title: Rickenbacker 4003
Name: Stu Stuart Bruzek
Country: USA
Software: Maya, mental ray, Photoshop
This is a Rickenbacker 4003 bass guitar I modeled in an Intermediate modeling class I took in school. Modeled in Maya 8.5, rendered a 2k render and occlusion pass, then composited them together in Photoshop.
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Yin-Shiuan
03-19-2008, 12:50 PM
Nice Render! Good work!:thumbsup:
cthurston
03-20-2008, 01:40 AM
There is no 'nut' at the top of the neck (the piece that separates the fingerboard and the head where the strings are guided through). The head kind of dips down onto the neck at that point.
If there is any variation in the diameter of the strings I can't see it. I know the strings are thicker on a base but you should still be able to see the diameter variation.
The strings seem to end by intersecting the posts of the tuning keys. I know that wrapping them around the posts is an arduous task but if you are not up to that it would still be better to shift the ends of them to the far side (visually) of the posts so that it looks as though they may be wrapping or at at least inserted into the posts (you could make holes in the posts where the strings meet them).
The head itself seems short for a Rickenbacker and the edges, a little too rounded.
Judging by the shadows and the reflections, the neck seems a little squared around the back side. If it is fairly square you could hide this a bit more by turning off the amount of reflection you have on it's material.
You mention that it is from an intermediate modeling class. Given that information I'd say this is a very ambitious piece and you have done an excellent job. Don't be disheartened by my comments. There only intended as critical support. I think your model is good and the rendering is good as well.
My thinking is that you are very close to a really excellent image. My belief is that the difference between a really good image and a poor one are largely played out in the details. I'm only suggesting edits to details.
Curt
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03-20-2008, 01:40 AM
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