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View Full Version : DWIII - 3D - valri22 - Lord of the Ents


valri22
03-19-2008, 05:54 AM
FINAL SUBMISSION:

http://www.primexdigitaldesign.com/images/3D%20stuff/images/DW/BeautyFinalLate.jpg

http://www.primexdigitaldesign.com/images/3D%20stuff/images/DW/WinningPoseFinal.jpg


http://www.primexdigitaldesign.com/images/3D%20stuff/images/DW/ConstructionFinal.jpg


http://www.primexdigitaldesign.com/images/3D%20stuff/images/DW/TextureSheetFinal.jpg

http://www.primexdigitaldesign.com/images/3D%20stuff/images/DW/ConceptSheetFinal.jpg

I started on this concept a while ago and just finished it off so that I could get started on the model. I hope to add more detail in the model and the only part on this that I am not so happy with is his weapon. Maybe I will think of something more creative as I go on with the modeling.

The character is a Treant if you couldn't tell by the title =) He is an invoker but obviously has some nice brute strength as well. He is basically the 'Lord of the Ents' and is the largest most powerful fighter on his planet. He is able to invoke and take control of any vegetation in the universe. He is even able to create vegetation in places without, as long as there is dirt, sunlight and water (although he could get that from the air). He is massive and stands about as tall as one of the Twin Towers (NY). That may be a little cheap as far as fighting others in this battle but hey I created him so I get to choose how big he is! He is ready to fight this battle... and he is in it to win!!!

So here are a couple versions of my concept, the black and white and then some color with more detail. I'd love to hear some opinions. I'm not sure whether to put the crow in or not or the swirling leaves. I'm going to put a bunch of roots and vines and vegetation coming out of the ground on the base to show his magic powers.

http://www.primexdigitaldesign.com/images/3D%20stuff/images/ConceptFinal_sm

http://www.primexdigitaldesign.com/images/3D%20stuff/images/ThreeQuarter3_sm.jpg

valri22
03-19-2008, 05:56 AM
I started some work on the model yesterday to get a base mesh. I know I have to work fast now seeing as there is only three weeks to go. There are some amazing entries out there so far, great inspiration!

http://www.primexdigitaldesign.com/images/3D%20stuff/images/Treant01.jpg

valri22
03-21-2008, 12:52 AM
I started Zbrushing today. Decided to add something to the midsection where the CG society emblem will show up.

http://www.primexdigitaldesign.com/images/3D%20stuff/images/Zbrush01.jpg

StacyOgie
03-21-2008, 02:43 AM
Like the concept but I think that you should slim the arms a bit more; like the original sketch.

valri22
03-21-2008, 04:03 AM
Ya I'm going to on his right arm like in the sketch but keep his left arm bulky to throw around his massive weapon. Right now I'm just working symmetrically in zbrush though, I will do the assymetrical stuff after I have the UV's basically laid out and stuff.

kmanning
03-21-2008, 04:45 AM
you entish bastard!! I thought I was the only tree folk!.. just kidding. Cool design. If I could make any suggestions it would be to map on some photo ref and sculpt based on the maps instead of trying to texture it afterwards.. I wish I would have done that. Either way, best of luck to ya.. our guys can duke it out when this thing is over

valri22
03-21-2008, 07:01 PM
Muahahhaa.. not only am I an ent... but I am the Lord of the Ents!! =)

I looked at your guy, looks good, I like the roots you did on the legs. I've still got a lot of detailing to do, especially on the roots. Right now they all look the same. I've never tried the modeling after you texture and I think it's a little late for that now. Your texturing looks good, seemed to work out OK.

Well I'll keep an eye on your ent - I liked your concept weapon btw!

kmanning
03-24-2008, 06:36 PM
hah thanks man, I wish I could keep the same staff as the original concept but I didnt realise that a logo had been choosen :( Anways, keep up the good work, were all waiting for updates

valri22
03-27-2008, 01:23 AM
More Zbrushing! Still deciding on the weapon and whether or not to have a cloth of some sort flowing under his belt.

I like the pose but theres a bit of tweaking to do as usual! Happy about the deadline extension =)

http://www.primexdigitaldesign.com/images/3D%20stuff/images/Zbrush03.jpg

valri22
03-30-2008, 11:10 PM
More updates on Zbrushing. I'd love to hear some feedback =) I just have to go in and really detail everything. I'm also working on the staff.

For this update I worked on the head details, the belt, the left arm and then added the 3 headed venus flytrap thing.

http://www.primexdigitaldesign.com/images/3D%20stuff/images/Zbrush04.jpg

http://www.primexdigitaldesign.com/images/3D%20stuff/images/Zbrush05.jpg

valri22
03-31-2008, 06:09 AM
Here is the wire. Got my poly count down now I just need to lay out the UVs and start bringing him to life with some color!

http://www.primexdigitaldesign.com/images/3D%20stuff/images/Wire01.jpg

valri22
04-05-2008, 12:54 PM
I finished the weapon basically just need some more detailed sculpting. I have the UV's laid out for texturing so I'll be starting on that ASAP. Still need to sculpt the venus flytrap thing.

http://www.primexdigitaldesign.com/images/3D%20stuff/images/Zbrush10.jpg

valri22
04-05-2008, 06:37 PM
I'd love some feedback if anyone has it!

SPIDER2544
04-07-2008, 08:30 AM
when ever i see venus fly traps i cant help but think of little shop of horors "FEEDD MEEE SEEMOORrr"

you should consider doing the high frequency detail stuff like the bark in Crazy Bumps so that you dont totaly slow down your comptuer doing that in Zbrush.

you might also want to sculpt the cloth a bit more, to make it feel a bit more dynamic

also i think it would be good planning to do a couple of color tests, befor you commit to a final texture.

keep it up dude.

valri22
04-08-2008, 10:22 AM
SPIDER2544: I've never actually seen that so I don't know if thats a good thing or a bad thing that these fly traps remind you of that movie! I've already started the high detail in ZBrush. It seems to be doing fine on my computer. Zbrush 3 is a lot better with such high poly's. Plus it helps having all of the layers seperated. And I would like to do some tests first off.. I'm still unsure about color.

I still need to sculpt the cloth, the branches, the weapon, the belt... and still more to go on the body! I'm hoping to get it done tomorrow so I can move on to textures. I feel the pressure now!

Anyways here are the updates and some close ups:

http://www.primexdigitaldesign.com/images/3D%20stuff/images/Zbrush13.jpg

http://www.primexdigitaldesign.com/images/3D%20stuff/images/Zbrush14.jpg

http://www.primexdigitaldesign.com/images/3D%20stuff/images/Zbrush15.jpg

XTitan
04-08-2008, 05:23 PM
I really like this one, great concept, keep it up :)

lBreakeRl
04-08-2008, 09:32 PM
Ya really great concept, cant wait to see it texturized!

Davey
04-10-2008, 07:58 AM
Nice job sculpting the bark. I'm looking forward to seeing this one complete.

darrenwhite
04-12-2008, 11:50 AM
brilliant work. i did a tree dude as well. just posted the finished shots which is a relief.
this is a really cool piece of work.

valri22
04-13-2008, 05:11 AM
Wow that was a crazy last couple of days for me!! I napped for about an hour this morning but besides that I've been working almost straight since yesterday morning! So now I'm going a little crazy but it's over finally!!!

I had a bunch of problems with normal maps in Maya so I ended up downloading the 30 day trial of Max and learning that while doing all the renders in there. It's way easier than Maya as far as normal mapping goes.

I started on the textures just yesterday so I went through them as fast as I could and I was stumped on what to come up with for the base... so I went for a stump =) I am happy with it!

http://www.primexdigitaldesign.com/images/3D%20stuff/images/DW/BeautyFinal.jpg

http://www.primexdigitaldesign.com/images/3D%20stuff/images/DW/WinningPoseFinal.jpg

http://www.primexdigitaldesign.com/images/3D%20stuff/images/DW/ConstructionFinal.jpg

http://www.primexdigitaldesign.com/images/3D%20stuff/images/DW/TextureSheetFinal.jpg

http://www.primexdigitaldesign.com/images/3D%20stuff/images/DW/ConceptSheetFinal.jpg

valri22
04-13-2008, 07:57 PM
C&C Welcome =)

molynext
04-13-2008, 08:22 PM
This turned out great - sure feels nice to be done doesn't it? The detail in your Zbrush sculpt is amazing! Best of luck!

Red Evil Dragon
04-14-2008, 11:32 PM
Congrats!!!:thumbsup: Nicely Done

darrenwhite
04-15-2008, 08:32 PM
really great final images. good luck

valri22
04-16-2008, 04:22 AM
molynext: It feels awesome to be done!! I went crazy the last couple of days so I'm still catching up on sleep but yeah it feels great to be finished and feel pretty happy about it. Last year I didn't have much time so I totally wasn't happy with the finished product but this year I'm good.

Red Evil Dragon and darrenwhite: Thanks!

valri22
04-16-2008, 05:09 AM
I just played around with the lights in 3DS Max because I wanted more dramatic lighting and then played with the background in PS and this is what I came up with.

http://www.primexdigitaldesign.com/images/3D%20stuff/images/DW/BeautyFinalLate.jpg

QuantumPixel
04-16-2008, 06:39 AM
yea I I like your lighting.. nice work, good model and good concept exicution.

LordAngelus
04-20-2008, 01:12 PM
great work, love your design and feel.

good luck

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