PDA

View Full Version : Character:Male Head


Jol
05-07-2003, 06:06 PM
Male Head:

http://www.tinbot.com/jpgs/3QSide_Small.jpg

First work post etc. etc.

I work for a UK games company called Codemasters. This head was used to test out some looks for rendered skin to possibly use on some of our pre-rendered work.

Max 4.2 (polys + meshsmooth), Photoshop, Shag:Hair, Final Render.

large version (120 Kb) (http://www.tinbot.com/jpgs/3QSide_Large.jpg)

CroitiX
05-07-2003, 06:21 PM
wow looks cool!
:thumbsup:

Hope to see this in one of your future games!! :D
That would be very cool!!

I dont see anything to critic about...

Looks like Frontpage material ;) hehe

suttercane
05-07-2003, 09:51 PM
looks way cool...

i would definitely say the skin works!

awesome...

Jol
05-08-2003, 08:29 AM
Thanks for the comments guys.

I'll try and post up some wires of the un-smoothed mesh and another view tomorrow.

NikLG
05-08-2003, 12:41 PM
..and he looks a bit like you too...( has your sideys in any case ) :)

Harry-Palmer
05-08-2003, 01:30 PM
Yeah, I recognise that mug... and yours, NikLG... ;)

Neil

skellybobbly
05-08-2003, 04:41 PM
Very nice Jol.

Not enough grey hairs or bags under the eyes though!:eek:

Now get the butcherboy done.;)

:applause: :applause:


Cheers


Jon

hsaoud
05-08-2003, 09:02 PM
Really nice job man, i like very much the color texture could you post it?
the modelling is very good too!! a magnific ear!!

Jol
05-09-2003, 08:41 AM
Harry_Palmer NikLG who are you ? :)

Blowtorch, Butcher boy is in a 'holding pattern'......for a long time maybe :(

hsaoud, thanks for comments. I'll try and post part of the map sometime next week. For now here's another view which shows of the ear, glad you like it, I sweated blood over it :)

http://www.tinbot.com/jpgs/Side_Small.jpg

Larger Image (180Kb) (http://www.tinbot.com/jpgs/Side_Large.jpg)



http://www.tinbot.com/jpgs/SideWire_Small.jpg

Wire with no smoothing.

uucww
05-09-2003, 08:44 AM
:bounce: :bounce: :applause: :applause: :applause:

NikLG
05-09-2003, 10:45 AM
You know me Jol. I used to work at Codies, now at LTStudios
( the name gives my identity away )....

Harry Palmer is Neil ( ex-Codies design dept. geezer )..I think....

( Drop me mail Neil, haven't heard from you in ages....)

Nice wireframe BTW. Very clean....

Jol
05-09-2003, 12:26 PM
Ahh...Hi Nik, Hi Neil.

Thanks for the comments Nik :) Hope things are good with LT.

gaiXyn
05-09-2003, 02:55 PM
great image man!!....could someone please point to where I can find a tutorial on skin texturing?....the skin map on this model looks really nice, and I really wonna learn how to do this....

//peaCe...

Xerxes66
05-11-2003, 09:38 PM
Skin textures fantastic! Weird looking bloke though...
Keep up the good work.

Morbid Angel
05-11-2003, 11:02 PM
drop in some hdri lighting, and subsurface scattering and you have a go..did i mention glossy reflections on the skin??? yeah 2-4%

ja3d
05-11-2003, 11:42 PM
Excelent work! only one thing looks stranger for me it,s the cloth material I see it not realistic. :thumbsup:

Jol
05-12-2003, 08:22 AM
Hi Xerxes66, I know who you are, what do you mean, 'funny looking bloke?' :)

Morbid Angel, thanks for coments. I did try some HDRI experiments but it was so slow I abondoned it in favour of straight GI as I wanted to do some animation tests with the same lighting rig.

I've actually got SS scattering on. It's pretty subtle, more something you notice when it's switched off. If you look at the interior of the nostril in the side view the shading there shows the SSS, with out it these areas tended to 'blacken up' too much.

Interesting idea on the skin reflections, not tried that. Thanks for the tip. I probably won't do too much more with this head as I'm keen to start something new but will try your suggestion on some new work.

ja3D, thanks for comments. Take your point on the cloth. It's actually meant to be a fleece material. This works OK when 'zoomed out' in my opinion but perhaps doesn't hold on this sort of close up. Tricky one to get right, any suggestions I'd be happy to hear.

Binder, not sure about tutorials, all the suff Leigh posts here is pretty damn useful and a good place to start. The colour map for this is photographically based, about a 60% 40% mix between photo and hand painting. The colours are stronger and more exagerated then in 'real life' to try and get away from that 'dead skin' look some CG has.

All the Spec, gloss, bump, and SSS maps are hand painted. personally I think the Specular map is one of the most important maps and often under worked on CG stuff.

Here's a small image of the colour map, the actual map was 1600 pixels wide.

http://www.tinbot.com/jpgs/ColourMap.jpg

I'm going to try and post a 'front on' view of the head later.

Chabee
05-12-2003, 08:34 AM
cool texture and hair!!! Gratulation!!! :applause:

Jol
05-13-2003, 05:35 PM
Here's another render from a more front on view.
I'll try and post a wire and a link to a larger render later.

http://www.tinbot.com/jpgs/Front_Small.jpg

Jol
05-14-2003, 12:28 PM
Promised wires and link to large version of front view of head.

http://www.tinbot.com/jpgs/FrontWireSmall.jpg

Link to Large Version of Front View (135 Kb) (http://www.tinbot.com/jpgs/Front_Large.jpg)

Skyraider3D
05-14-2003, 06:48 PM
Hi Jol! :wavey:


Great work! Looks very much like you actually :)

The skin appears a bit yellowish on my screen. Could be just my screen tho, as these smileys here are very yellow! ;) :p

PS. Nice wireframe!!

Jol
05-15-2003, 08:39 AM
Thanks Ronnie :)

Skin tone and hue is soooo hard to get right. Maybe it is a bit yellow? Looks OK on my monitor but monitors are so frighteningly different.

Like the new plane thread BTW :)

mysterio
05-18-2003, 01:37 PM
Coolio.....


I would:

Soften the eyelids, a little too sharp
Look at the eyelid depth (not thickness) maybe alter the unifrom width
Blur the edge of the cornea (blue bit, hehehe, or is that the pupil??)
Photograph yourself from the same angle, and compare

All good stuff, now if you could just finish those tech specs....:) :buttrock:

Teyon
05-18-2003, 03:16 PM
He looks a bit yellow on my screen too. Steven Stahlberg suggests using a blue tone in your specular maps to make the highlights counteract the tendency to go yellow in renders. However, looking at the color map, it seems fairly yellow to begin with. Maybe a bit more red/pink is in order?

Beyond that, I can only say this is a great head you've made!


Edit:

Actually, look at his ears...se the color? That's closer to what his face should be like. Lookin gat it now, the ears are far mor red in tone than the face.

Jol
05-19-2003, 12:43 PM
Teyon, interesting coments, thanks.

Actually just been playing around with the side view in Photoshop. Adjusting colour balance and doing nothing but shifting the yellow to blue in the highlights only does give a very different look. I think it might be better too :) Much faster than a re-render as well. I'll try and post a test adjustment tomorrow.

mysterio. Interesting about the eyelids and varying 'depth', I'll look at the mesh when I get a chance. Eyes too.

*sigh* a finished work really is always a WIP you've run out of time on.

Tech Specs, not sure about those ever being finished though :)

Jol
05-22-2003, 08:36 AM
I've adjusted the colour balance in the side view to take out some of the yellow and I have to agree with the coments that it looked too yellow before. Funny how you can get so close to something you start to miss the obvious. Thanks Skyraider and Teyon.

I've attached a small image of the side view colour adjusted and also a new image which is very similar but has the eyes closed.
This was an experiment as the eyes are often the feature where the 'cg' nature is easiest to spot in an image so I've tried to see what happens when you can't see them.

I'd be interested to hear any comments.

Small Side View
http://www.tinbot.com/jpgs/Side_VSmall_YellowAdjust_01.jpg

New Image with Eyes Closed


http://www.tinbot.com/jpgs/Side_Blink_Small.jpg

raden
05-22-2003, 08:58 AM
:thumbsup:


good job Jol!
super texturing.
would be better with skin and lips reflection, compared to his eyes they look just a bit too dry imo.

and the hair awesome, how did you make it?
his lashes need more irregularity there.

as for the eyes closed, this character still lokks good. so once again I'd say you did a good job



:beer:

Napa!m
05-22-2003, 09:31 AM
Very realistic work, but a bit yellow skin:hmm:

kiwi123
05-22-2003, 11:15 AM
I think the new color is a lot better, but still a bit on the yellowish side.... just a liitle bit...

SPruss
05-22-2003, 11:47 AM
Great work!
I think the skin is still to yellow, and also the ear seems to be placed a bit to high! I know anatomy differs from person to person, but I still feel it would look nicer if you moved it a bit down.. keep it rockin!

Jol
05-22-2003, 03:16 PM
thanks for comments. Will give this all a bit of a think. Maybe do more in a few weeks.

Cheers

Jol

Skyraider3D
05-22-2003, 09:21 PM
Much better Jol! :thumbsup:

My wife says the neck is too slim, though. I didn't notice it myself at first, but trust her - she's a doctor! ;)

Deeug
05-22-2003, 09:52 PM
you want comments?What the f**k,I'll give you comments!!!
Just wait for me to start!

In the first place,in second and third etc...I have ...nothing to comment!
It is extrordinary work you did with this head,especially in texturing!
But,in the tenth place,the eyes look a little bit strange:they are asimetrical(?) and artificial somehow!I don't know precisely why but maybe because they are a little to sharp sectioned;or could be the eyelids which have the hair much too equal"implanted"(like those of a doll?)

And I have a question for you:is it easily to model in polys and then to apply a mesh smooth?Because I also modeled a head in mesh modeling,but unfortunately I arrived at a dead point,and when I posted it I recived some opinions that said it is easy to model organic forms in spline modelling.
So why did you choose this method?

ninja noodle
05-23-2003, 03:49 AM
cool model! :cool:

aenema
05-23-2003, 06:40 AM
Looks great! I especially like the large close up of his face :thumbsup:

jancn
05-23-2003, 07:22 AM
is that you?

mysterio
05-23-2003, 08:38 PM
I agree with Skyraider, I think I might also have mentioned this to u as well. The neck seems to taper at the bottom instead of flaring.

Overall I think it just needs a little 'softening'....

I'm not sure if anyone has commented on this, but the hair is superb!

Jol, keep it real.

BTW Skyraider congrats on the marriage and the new job!

Jol
06-02-2003, 05:52 PM
Thanks for peoples interest and comments. Been slow replying as been on holiday (at last!).

I'm certainly keen to do some more work on this now though not at all sure when I'll get the chance. If I do a new version I'll post a new thread.


Skyraider, thanks, you were right about the yellow.

Deeug. Glad you liked it. Problems witht the eyes? Always the most difficult part, "windows to the soul" and all that. I'll have a think about them. I've used spline modelling but actually find polys and meshsmoth much easier to control and localise detail with. Keeping things in quads seems to help me a lot. Lots of good posts about this, search for Wiro's stuff.

Jancn, it's sort of like me. People recognise me from the model and then have great fun saying I look older, lumpier, more tired and less yellow :)

Mysterio, thin neck hmmm? I better get to the digital gym. Real exercise kills us 'pixel monkeys'. The hair is done with Shag Hair, about 100 control splines and multiple emmitter IDs to try and give an organic 'random' feel'.

clojster
06-02-2003, 08:38 PM
Great hair! But maybe try to add some lips reflection...
Texture is very realistic. :airguitar :airguitar

CGTalk Moderation
01-15-2006, 02:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.