XAQT
05-07-2003, 05:54 PM
Hi,
I've created 3 arms for my rig. The first one uses FK, the second one IK and the third is the final arm, which deforms the mesh. The third arm inherits the transformations from the first two. Also I've also put in a slider so I can graduatly switch between FK and IK .
I've read a few things about this technique, but one thing I don't quite understand is how to "lay them out". My 3 arm setup works, but where do I leave the arms? Do all the 3 arms originate from the same shoulder? Do you hide the FK arm when animating IK and visa versa? If you switch back from FK to IK, how do you do the transission? Do you align the IK arm back so it roughly matches the FK arm and then toggle back?
I hope someone can enlighten me a bit on this subject. Thanks.
I've created 3 arms for my rig. The first one uses FK, the second one IK and the third is the final arm, which deforms the mesh. The third arm inherits the transformations from the first two. Also I've also put in a slider so I can graduatly switch between FK and IK .
I've read a few things about this technique, but one thing I don't quite understand is how to "lay them out". My 3 arm setup works, but where do I leave the arms? Do all the 3 arms originate from the same shoulder? Do you hide the FK arm when animating IK and visa versa? If you switch back from FK to IK, how do you do the transission? Do you align the IK arm back so it roughly matches the FK arm and then toggle back?
I hope someone can enlighten me a bit on this subject. Thanks.
