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thinkmonkeymedia
03-18-2008, 03:19 PM
I am animating some imported vectors from illustrator into Maya and have decided on
its matching color.
My ISSUE is that even though I'm using just one ambient light for my scene...depending
on where the objects are located in space, the rendered colors (Mental Ray) have
variation.
I thought that by using an ambient light, it keeps things flat with no variations in color
reponse...but apparently I'm wrong. And its vital that I match these colors

SO......how can I achieve a universal lighting in my render NO MATTER WHERE MY
OBJECTS ARE IN SPACE?

any thoughts to my dilemma would be helpful...thanx yall.

jeremybirn
03-18-2008, 06:10 PM
The "ambient shade" parameter of the ambient light makes it completely ambient at 0, and more like a point light at 1. Sounds like you want it set to 0.

-jeremy

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