View Full Version : DWIII - 3D - Trybal - Jagoreth
Trybal 03-18-2008, 09:20 AM Name: Jagoreth
Race: mutated human
Class: Stalker
Magic: Darkness/Void
Jagoreth's race mutated from humanity shortly after the ultimate weapon was used. They lived in caves for about 800 years and developed extremely sensitive eyes. Jagoreth's goggles use fast changing photochromic lenses. His gauntlet's artifact can spread a cloud of darkness. His weapon is the void blade. All of this makes him a perfect assassin. With his target cloaked in darkness, Jagoreth's goggles untint allowing his natural night vision to be used to kill with ease.
Final image:
http://img.photobucket.com/albums/v518/thebitterpill/Winning.jpg
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Trybal
03-20-2008, 08:53 AM
Here is the concept art
http://img.photobucket.com/albums/v518/thebitterpill/jagorethconcept.jpg
I'm going to try to post a new wip image at the end of each day's work. So, here's me laying out the basic shape of the character.
http://img.photobucket.com/albums/v518/thebitterpill/jagorethmodelwip01.jpg
Trybal
03-21-2008, 09:06 AM
Added some parts and refined the ones already there. Added some lights and cameras as well.
http://img.photobucket.com/albums/v518/thebitterpill/jagorethmodelwip02a.jpg
http://img.photobucket.com/albums/v518/thebitterpill/jagorethmodelwip02b.jpg
tadmod
03-21-2008, 09:14 AM
looking good so far ;P
perhaps the legs are too short though... :S
Trybal
03-21-2008, 11:16 PM
looking good so far ;P
perhaps the legs are too short though... :S
Thanks. I think that's largely an issue of foreshortening from the angle of the camera. I'm modeling him around the Epic Games rig for Unreal Tournament 3. Here's a side by side comparison.
http://img.photobucket.com/albums/v518/thebitterpill/sidebyside.jpg
Trybal
03-22-2008, 09:46 PM
More parts, more refining.
http://img.photobucket.com/albums/v518/thebitterpill/jagorethmodelwip03a.jpg
http://img.photobucket.com/albums/v518/thebitterpill/jagorethmodelwip03b.jpg
tadmod
03-23-2008, 08:16 AM
Ahh, I see what's going on here, looking great from ortho view, good work!:thumbsup:
Trybal
03-23-2008, 10:21 AM
thanks tadmod. I began working on the weapon today and did some more refining of the existing mesh.
http://img.photobucket.com/albums/v518/thebitterpill/jagorethmodelwip04d.jpg
http://img.photobucket.com/albums/v518/thebitterpill/jagorethmodelwip04a.jpg
http://img.photobucket.com/albums/v518/thebitterpill/jagorethmodelwip04c.jpg
http://img.photobucket.com/albums/v518/thebitterpill/jagorethmodelwip04b.jpg
tadmod
03-23-2008, 10:26 AM
are you going to Zbrush this character? coz I think it would a whole lot cooler Zbrushed!
Trybal
03-23-2008, 07:37 PM
Definitely. I always run my game models through ZBrush. I just want to get the base mesh looking as good as possible right now. Then optimize it. Then use ZBrush to get the details best gotten from a high res model. Then get the rest of the details from texturing.
tadmod
03-23-2008, 09:01 PM
cool, can't wait to see the Zbrushing on this guy, looking great already, Zbrush will make it look AWESOME!
Trybal
03-24-2008, 11:26 AM
Here's a new wire image to go along with the usual rendered wips.
http://img.photobucket.com/albums/v518/thebitterpill/jagorethmodelwire1.jpg
http://img.photobucket.com/albums/v518/thebitterpill/jagorethmodelwip05front.jpg
http://img.photobucket.com/albums/v518/thebitterpill/jagorethmodelwip05right.jpg
http://img.photobucket.com/albums/v518/thebitterpill/jagorethmodelwip05back.jpg
Trybal
03-25-2008, 11:56 AM
Another day, another wip.
http://img.photobucket.com/albums/v518/thebitterpill/jagorethmodelwip06front.jpg
http://img.photobucket.com/albums/v518/thebitterpill/jagorethmodelwip06back.jpg
medunecer
03-26-2008, 09:59 AM
Hey Jason! Great development! It's coming a cool character!
Trybal
03-28-2008, 10:42 AM
I'm almost done shaping. I've already started optimizing the mesh. It should be ready for uv mapping and ZBrush soon.
http://img.photobucket.com/albums/v518/thebitterpill/jagorethmodelwip07fronta.jpg
http://img.photobucket.com/albums/v518/thebitterpill/jagorethmodelwip07frontb.jpg
http://img.photobucket.com/albums/v518/thebitterpill/jagorethmodelwip07side.jpg
http://img.photobucket.com/albums/v518/thebitterpill/jagorethmodelwip07fback.jpg
Trybal
04-02-2008, 01:06 PM
I've optimized the mesh and gave it some basic color. It's now right at 9,000 triangles. After I uv map it, I'll export to ZBrush.
http://img.photobucket.com/albums/v518/thebitterpill/jagorethcolor1.jpg
http://img.photobucket.com/albums/v518/thebitterpill/jagorethcolor2.jpg
http://img.photobucket.com/albums/v518/thebitterpill/jagorethcolor3.jpg
http://img.photobucket.com/albums/v518/thebitterpill/jagorethcolor4.jpg
http://img.photobucket.com/albums/v518/thebitterpill/jagorethcolor5.jpg
http://img.photobucket.com/albums/v518/thebitterpill/jagorethcolor6.jpg
hakanpersson
04-02-2008, 06:19 PM
Looks pretty nice. Colors and shape seem to work really well. Interested to see what plans you have for that weapon too.
However, some small details just seem too tiny. The crystal on his arm, his mask, the belt around his chest. I just think he might look more powerful if you would scale some details up quite a bit.
medunecer
04-03-2008, 06:13 AM
Cool! Are you going to map the low poly directly?
Trybal
04-03-2008, 09:43 AM
@ hakanpersson. Thanks. He's not really supposed to be very physically powerful since he's more about stealth. When I start modeling in ZBrush, I'm sure some things will change. Whatever looks good to me at the time is what I'll go with.
@ medunecer. Thank you sir. At the moment I'm setting his UVWs. Then I'll export to ZBrush and both sculpt and paint in there. The final textures will be some combination of ZBrush per poly painting, Photoshop/Painter painting, and 3ds max rendering.
Trybal
04-06-2008, 01:19 PM
I finished the uv mapping and have it in ZBrush with the first level of detail done.
http://img.photobucket.com/albums/v518/thebitterpill/uvwfront.jpg
http://img.photobucket.com/albums/v518/thebitterpill/uvwback.jpg
http://img.photobucket.com/albums/v518/thebitterpill/jagorethzb02.jpg
http://img.photobucket.com/albums/v518/thebitterpill/jagorethzb01.jpg
Trybal
04-10-2008, 01:14 PM
Here's the construction shot of the finished low and high poly models.
http://img.photobucket.com/albums/v518/thebitterpill/Construction.jpg
medunecer
04-10-2008, 08:09 PM
Hey jason! It's coming great! Will you pose it using bones?
Trybal
04-11-2008, 07:07 AM
Yes, I'm rigging and posing right now. The textures are finished. I'll composite them and post the texture sheet in a little while.
Trybal
04-12-2008, 08:47 AM
OK, I'm finished. Here are the textures, beauty shot and final pose.
http://img.photobucket.com/albums/v518/thebitterpill/Texture.jpg
http://img.photobucket.com/albums/v518/thebitterpill/Beauty-Shot.jpg
http://img.photobucket.com/albums/v518/thebitterpill/Winning.jpg
Trybal
04-18-2008, 04:40 AM
Here's some more angles on the final pose and a closer look at the work done in ZBrush.
http://img.photobucket.com/albums/v518/thebitterpill/gamemodel.jpg
http://img.photobucket.com/albums/v518/thebitterpill/zbrushfull.jpg
http://img.photobucket.com/albums/v518/thebitterpill/head-1.jpg
http://img.photobucket.com/albums/v518/thebitterpill/torso1.jpg
http://img.photobucket.com/albums/v518/thebitterpill/torso2.jpg
http://img.photobucket.com/albums/v518/thebitterpill/thighs1.jpg
http://img.photobucket.com/albums/v518/thebitterpill/thighs2.jpg
Trybal
04-18-2008, 04:41 AM
http://img.photobucket.com/albums/v518/thebitterpill/leftarm.jpg
http://img.photobucket.com/albums/v518/thebitterpill/rightarm.jpg
http://img.photobucket.com/albums/v518/thebitterpill/boots.jpg
http://img.photobucket.com/albums/v518/thebitterpill/weapon1.jpg
http://img.photobucket.com/albums/v518/thebitterpill/weapon2.jpg
http://img.photobucket.com/albums/v518/thebitterpill/shoulderpad.jpg
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