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elmasfeo
05-07-2003, 02:05 PM
Hi!
I wanted to model a realistic flower, and i've tried different forms of doing it, but it never looks good enough for me...
Have you done something similar? how?
thanks.

Dave Black
05-07-2003, 04:17 PM
First off, let us know how you've gone about modeling it before, what you had problems with, and what type of flower and style you are looking to create.

That should help us answer your question a bit better.

-3DZ

:D

elmasfeo
05-07-2003, 07:56 PM
ok, i want any kind of flower, i don't care, but it will be seen from a lateral view, not from the top...
for the moment i've tried creating 2 or 3 semispheres and applying them a transparency map from the top with the flower shape, but it looked realy bad, so i started a new flower creating petals with editable splines + surface modifier, and it was much better, probably i will continue this way, but first i wanted to know if someone had a better way of doing it, or just if someone have done previously something similar...
I'm starting from 0, so every idea is good to me... thanks

by the way, i'm new to this forum... how can you put an image at the side of your name? i mean that little portrait...

LFShade
05-07-2003, 08:20 PM
I've never done this, but I would probably approach this by first modeling the stem and sepals out of a cylinder, converted to Editable Poly. I'd proceed with the flower by modeling a single petal out of patches, apply a Solidify modifier (free plugin) to give thickness to it, then collapse and convert to Editable Poly. A little tweaking to get rid of the "boxiness" introduced by Solidify, and it would be ready for mapping. When done with the petal, I'd duplicate it around into the basic form of the flower, adjusting the scale as necessary. The last step would be to go around and re-shape each petal for individuality and realism. I would definitely not use the same bitmap for each petal; I'd probably gather or create at least 3 or 4 variants.

Spline modeling is another good method of making the individual petals, but in the end just make sure your petals have thickness to them if you want a really nice-looking flower.

Hope this helps,
RH

qu2k
05-08-2003, 03:42 AM
i would do it like i do everything:

make a box and put throw in edgeloops and move vertices till it looks like what you want

amphex
05-09-2003, 12:24 AM
How do you edgeloop in max?
Is it just cutting ?

qu2k
05-09-2003, 02:49 AM
if you have max 5 its "connect edges"

if you hav eother versions just download meshtools

morphium
05-09-2003, 12:34 PM
perhaps this tutorial here (http://www.3dcafe.com/asp/tutorials/max/patchflower/patchflower.asp) could help u

Khepri
05-09-2003, 03:49 PM
hi,

I like pachmodelling for flower/organic based objects

I was in the progress of modelling a orchid couple of weeks back, did alot using patch modelling.

here you can see a render of that plant (http://www.rain3danimator.com/temp/orchid_hdri.jpg)

imo patchmodelling has the advantage because you can create very smooth curves that would take very high subdiv levels to achieve with poly methodes.


takes a while getting used to though I guess

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