Horganovski
03-17-2008, 01:50 AM
This is something which should be obvious but it has me stumped.
Create a Null object, rotate it 30 degrees in Pitch, so that it's Y axis is offset from the World axis. Now switch the settings of the move tool to Object, choose the same option in the Coordinates manager, type in '+100' in the Y setting - and the Null moves up 100 in the world axis.. Why? surely this is wrong?
A related question, is there any way to 'see' the world cordinates of an object when moving it in the viewport? In Maya you just set the Move tool to World or Local and then when you select the move tool and the object you want to move, the 'arrows' point in the world axis no matter what the rotation of the object, and now you can move it in the viewport in the world axis.. I know in Cinema you can adjust the coordinates in the AM but that's not very handy when posing a rigged character.
Any ideas appreciated.. hopefully this is just something I'm not seeing, if it is a shortcoming in Cinema it's a pretty significant one imo..
EDIT- after further searching I've found that if you double click an axis in the viewport to lock it and then drag with the mouse off the handle it will move according to the World/Object settings.. is this the only way to do it or is there a way to 'see' the axis as I mentioned above?
Cheers,
Brian
Create a Null object, rotate it 30 degrees in Pitch, so that it's Y axis is offset from the World axis. Now switch the settings of the move tool to Object, choose the same option in the Coordinates manager, type in '+100' in the Y setting - and the Null moves up 100 in the world axis.. Why? surely this is wrong?
A related question, is there any way to 'see' the world cordinates of an object when moving it in the viewport? In Maya you just set the Move tool to World or Local and then when you select the move tool and the object you want to move, the 'arrows' point in the world axis no matter what the rotation of the object, and now you can move it in the viewport in the world axis.. I know in Cinema you can adjust the coordinates in the AM but that's not very handy when posing a rigged character.
Any ideas appreciated.. hopefully this is just something I'm not seeing, if it is a shortcoming in Cinema it's a pretty significant one imo..
EDIT- after further searching I've found that if you double click an axis in the viewport to lock it and then drag with the mouse off the handle it will move according to the World/Object settings.. is this the only way to do it or is there a way to 'see' the axis as I mentioned above?
Cheers,
Brian
